Jump to content

Global Array Possible? Best Alternative?


Lunalle

Recommended Posts

That.... that actually worked (might have had something to do with creation kit crash and relaunch as well). Anyway, awesome. Thank you so much. I'm going to save this separately and go over it again tomorrow.

 

Yeah, for what it's worth, I'm honestly trying to learn papyrus better at this point. I've done more than enough programming to know I can't build Rome in my first week. Thanks again for everything.

Edited by Lunalle
Link to comment
Share on other sites

Array elements will get initialized to zero, so don't waste processing time refilling them.

 

If you are testing this with a saved game that had seen a previous copy of the test script the OnInit event will not fire a second time. And even on the first time, it's very likely the OnInit will happen before there's a way for the game to display messages and the MessageBox call will be ignored.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...