Lunalle Posted September 23, 2016 Author Share Posted September 23, 2016 (edited) That.... that actually worked (might have had something to do with creation kit crash and relaunch as well). Anyway, awesome. Thank you so much. I'm going to save this separately and go over it again tomorrow. Yeah, for what it's worth, I'm honestly trying to learn papyrus better at this point. I've done more than enough programming to know I can't build Rome in my first week. Thanks again for everything. Edited September 23, 2016 by Lunalle Link to comment Share on other sites More sharing options...
cdcooley Posted September 23, 2016 Share Posted September 23, 2016 Array elements will get initialized to zero, so don't waste processing time refilling them. If you are testing this with a saved game that had seen a previous copy of the test script the OnInit event will not fire a second time. And even on the first time, it's very likely the OnInit will happen before there's a way for the game to display messages and the MessageBox call will be ignored. Link to comment Share on other sites More sharing options...
blennus Posted September 24, 2016 Share Posted September 24, 2016 (edited) You could just use PapyrusUtil and have it do all the hard work for you. Edited September 24, 2016 by blennus Link to comment Share on other sites More sharing options...
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