PullThePin07 Posted September 22, 2016 Share Posted September 22, 2016 (edited) Hi all,I'm just getting started working on a mod that will allow the player to craft a potion or drug that "turns them into a monster" for a short period of time.It will give them a boost in a few stats and decrease a few stats during the effect of the potion/drug.My issue is this; can I have the player change meshes or bodies during this? My aim is to swap out meshes for buffed up body with a skin tint, kinda hulk style. Edit: thought about it more and what I'm going for is a drug that basically turns the player into a supermutant hybrid for a short period of time. The appearance would change during the buff and give the player increases in most stats allowing them to tank bullets and damage (to a point, I'm currently playing with settings that allow for one or two shot kill to player and npcs). This buff would only last a few minutes real time, after which the player would lose all buffs and return to normal appearance but with sever penalties to almost all stats. Theses penalties would last for a day or so in-game time. Essentially a high risk high reward effect. I know the buffs are possible and I'm certain the withdrawal effects are possible too but the change in appearance is what might be an issue.Any chance the creation kit has that sorta power? Edited September 23, 2016 by PullThePin07 Link to comment Share on other sites More sharing options...
DWooT Posted September 22, 2016 Share Posted September 22, 2016 I'm not sure about changing meshes. But a simpler approach may be to make an Armor/Outfit that gives that full look. That would be fairly easy to create. It would also make it easy to give stats of armor so your "hulk" did not lose out on protection. Link to comment Share on other sites More sharing options...
PullThePin07 Posted September 23, 2016 Author Share Posted September 23, 2016 I'm not sure about changing meshes. But a simpler approach may be to make an Armor/Outfit that gives that full look. That would be fairly easy to create. It would also make it easy to give stats of armor so your "hulk" did not lose out on protection.That's not a bad idea, my only issue is I want it to be a temporary boost. Something that lets the player rage out for a short time and then they run out of steam. Link to comment Share on other sites More sharing options...
DWooT Posted September 23, 2016 Share Posted September 23, 2016 Make the potion equip the "monster outfit" and then later unequip and delete the outfit? What is your concept of what happens to their gear during the change? The hulk usually is not wearing anything more than clothes and pretty much destroys those during his change. Link to comment Share on other sites More sharing options...
PullThePin07 Posted September 23, 2016 Author Share Posted September 23, 2016 Make the potion equip the "monster outfit" and then later unequip and delete the outfit? What is your concept of what happens to their gear during the change? The hulk usually is not wearing anything more than clothes and pretty much destroys those during his change.At the moment I'd be fine with them changing to a preset clothing or just straight up nude. Link to comment Share on other sites More sharing options...
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