Jump to content

New magic skills


Jacen000Solo

  

7 members have voted

  1. 1. Do you want this?

    • It would be AWESOME!!!!!!!!!! Best mod EVAR!!!!!!!!!
      3
    • Yes
      3
    • Some
      1
    • I like the way it is, but you should do it
      0
    • Author is an idiot, everything is AWSOME the way it is.
      0
    • Everything is good, but I would change add (in the post bellow)
      0


Recommended Posts

Would be cool to redesign magic skills:

1. Destruction (elemental attack and protection)

2. Alteration (changes phisical world: telekenesis (push pull (think SW Force)), enhance armor, force projectiles (think semivisible rocks))

3. Nature (animal control, some restoration and buff spells, maybe shapeshigting)

4. Dark Arts (based on life and magic forces (drain life, raise dead (using existing body)))

5. Conjuration (same without raise spells, add some monsters (not dead))

7. Restoration (holy) (turn/bane unholy beings, restore and buff, wards(basic))

8. Illusin (mind over matter (imagined attacks do phisical damage), vision (victim is attacked by an imagened monster), nightvision, chamelion, invisibility, muffle, darkness, light, charm, fear, confuse (victim suffers serios dizzinese (stumbles, missing attacks)))

 

Teleportation spells enter in some according to logic (divine intervention -> restoration(holy) teleport to a temple)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...