Crimsonfoxy Posted December 6, 2011 Share Posted December 6, 2011 Is it even possible? I can't see any applicable animations or commands to do it which leads me to the idea they aren't programmed to jump but if anyone knows that'd be great. =) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 6, 2011 Share Posted December 6, 2011 I don't think any creatures have actual 'jump' anims. Some, like dogs, nightstalkers, molerats, have attack animations that look like jumps. You can trigger these via script using playgroup. Depending on what you want to do that might be good enough. Link to comment Share on other sites More sharing options...
Tefnacht Posted December 6, 2011 Share Posted December 6, 2011 Hi. No. Creatures cannot jump. Even actors cannot really jump, even though they have the needed animations and can be forced into playing them with a well timed “PlayGroup” script command, like Quetzlsacatanango suggested. Both creatures and actors can “jump down” over a ledge under certain conditions (it depends on the NavMesh). Well, actually they can only walk over the edge like lemmings. A Brahmin doing this looks really odd, an actor doing it actually uses his “JumpLoop” and “JumpLand” animations. But neither creature nor actor will ever jump “over” a small obstacle in their way. The AI is not capable of doing that. That is one of the reasons why followers get lost so often. The player jumps over a small fence, the follower, unable to jump, calculates a new path to catch up with the player and runs off in a completely different direction to navigate all the way around this “trivial” obstacle. ... usually running right into the enemy camp or a pack of Cazadores, thus getting killed. Maybe someone else has more encouraging information. Good luck. Link to comment Share on other sites More sharing options...
Crimsonfoxy Posted December 6, 2011 Author Share Posted December 6, 2011 Hmm, pretty much what I expected really. Yeah, what I really need is for them to be able to get over an object. Maybe some way of setting them so they can pass THROUGH objects yet play an animation at the right time? =/ Link to comment Share on other sites More sharing options...
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