Asterra Posted September 24, 2016 Share Posted September 24, 2016 (edited) Google fails me. Really basic question here. I have this script: (not posting as code since this forum's editor unavoidably deletes all text below said code)---scn LevelPerkStagger short level begin MenuMode 1027 if player.getlevel != level set level to player.getlevel if level == 5 || level == 9 || level == 12 || level == 16 || level == 20 || level == 24 || level == 27 || level == 31 SetNumericGameSetting iLevelsPerPerk 51 else SetNumericGameSetting iLevelsPerPerk 1 endif endif end---There are plenty of tutorials showing how to attach a script to, say, an item in the game, but nothing specifically pertaining to a script that's meant to watch for menus opening. I don't know what to attach it to in order to ensure that it will work. In Skyrim, for example, one eventually learns that the usual method is to create a new quest, define the player as a reference object in said quest, and then attach the script to the player there. A good example of how intuition would simply not prove adequate; the method must be taught. I don't know if the same sort of rigamarole is needed in the GECK but the point stands that it's not blatantly obvious what I should do. Thanks in advance. Edited September 24, 2016 by Asterra Link to comment Share on other sites More sharing options...
uhmattbravo Posted September 24, 2016 Share Posted September 24, 2016 A quest is probably what I'd try. At a glance, it looks like your script should work fine that way. Just save it as a quest script, make a new quest, check start game enabled, click OK, re-open the new quest and choose your script for it and click OK again and you should be good. Link to comment Share on other sites More sharing options...
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