draganot1 Posted September 24, 2016 Share Posted September 24, 2016 (edited) I'm currently trying to update my mod with its first major update, unfortunately, i am having a huge issue with weapon modifications. Currently, some weapons are not having the new mod category showing up in the weapon workbench despite duplicate weapons with the ONLY difference being the mod initially spawned on the weapon have the new mod category in the weapon workbench. I simply cant figure it out, as an example: 2 keyword identifiers are used to add the new category to weapons during weapon workbench upgrading. Ma_WeaponCondition and Ap_WeaponCondition, the first associates a weapon with specific mods in the "Keywords" section, meanwhile the second is used to add an attach point to weapons and is used under the "attach parent slots" section. All the weapon mods have been made to associate themselves with Ma_WeaponCondition and attach to Ap_WeaponCondition, the part i cant figure out is some weapons are refusing to work properly without a clear reason. Take the Hunting rifle as an example, the base hunting rifle has been edited to have both mentioned keywords in the correct spots yet, it will not show up in the weapon workbench like it should, however, a duplicate with the exact same edits and values (except for and only for the weapon modification that spawns on it from the start) works as intended in the weapon workbench. The new category shows up just fine and i can upgrade the weapon to a new mod without issue. I simply don't understand why this is even an issue. They quite literally only have one difference and that cant be it since most of the base weapons modified work fine (10mm pistol and assault rifle for example). I really need some help with this. I've been stuck on it for weeks now... Any help at all is appreciated. Pictures: Base hunting rifle in editorhttp://i1293.photobucket.com/albums/b586/draganot/Base%20hunting%20rifle_zpsyztk710z.pngBase hunting rifle ingame, weapon workbenchhttp://i1293.photobucket.com/albums/b586/draganot/20160923234241_1_zpszpv5rqbx.jpgEnhanced hunting rifle in editorhttp://i1293.photobucket.com/albums/b586/draganot/Hunting%20rifle%20enhanced_zpsivxhao0c.pngEnhanced hunting rifle ingame, weapon workbenchhttp://i1293.photobucket.com/albums/b586/draganot/20160923234322_1_zps6m8dzklk.jpg edit: added pictures Edited September 24, 2016 by draganot1 Link to comment Share on other sites More sharing options...
draganot1 Posted September 25, 2016 Author Share Posted September 25, 2016 Bump. Please, I really need help with this. Doesn't even have to be correct, if there is even a chance it could help me please say it... Link to comment Share on other sites More sharing options...
sankojin Posted October 13, 2016 Share Posted October 13, 2016 Are you using the creation kit or FO4 edit? If you are using just the creation kit then you might not have all your file structures set up correctly. I had the issue when I was making my gun mod, my mods weren't showing up in the work bench. I was just using the creation kit. I then loaded my mod into FO4 edit and looked at the file tree of my mod compared to another mod that i new worked correctly. I had two FO4 opened at one time so it was easier to compare. I noticed that my file tree was missing some items and I added in what it was missing and it then worked for me. My advice is to find a mod that is similar to yours and check it in FO4 edit and see how they are different. I am not really sure how to help you out directly with your problem as I am not totally sure that you are talking about but hopefully what I have told you can help you. Link to comment Share on other sites More sharing options...
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