duskrequim Posted September 24, 2016 Share Posted September 24, 2016 I have seen this requested on other sites. I will link one of them but Someone needs to find a way to make the game think you are in the settlement when an attack occurs in order for the Defense to activate and repel the attacks as normal. At least thats how I would imagine it be corrected, because what does your precsence in the settlement do in the coding to turn on the defense? You dont even have to move, if your defense is sufficient the game will win the match.. automatically but only if you are there. If you dont show currently its 50/50 shot at winning. So there has to be something in the code to verify that you are there. If we can add a marker (like rug etc) that will make the settlement think you are there and present... it should in turn allow the defense value to work as intended.. then your walls and turrets etc can do the job they are suppose to do. COME ON PEOPLE>>> figure this out.https://community.bethesda.net/thread/81741 Link to comment Share on other sites More sharing options...
duskrequim Posted September 27, 2016 Author Share Posted September 27, 2016 it would be nice to see if there could be a way to code the cells to allow them to exist at the settlement at all times. Not sure how it would affect the frame rates etc. But it would be interesting if there was a way to make the game think you went there and loaded up the cell. If that does not work then Maybe if there was a way to make an item that you could activate to load that cell without having to travel there. and then turn off the cell once the message of winning is declared. Like having an item you carry around to load up the settlement when you get the message.. you click the item in the inv..and then select which settlement you wish to load up (maybe needing a coresponding item inside the settlement. and only listing those settlements that you have placed that item). and this acts like a camera allowing you to look through a turret like "security cam" which then in turn loads the settlements cell just long enough to allow the defenses created to repel the attacks... It would be usable inside and outside buildings etc and will then allow you to guarantee that you can defend based off your actual settlements defenses.. not some 50/50 roll. Link to comment Share on other sites More sharing options...
bill8872 Posted September 27, 2016 Share Posted September 27, 2016 How about just ignore it when settlements get attacked.Every time it happens to me I am in the middle of some quest, inside a building, or what ever.Unless I am outside, just wandering around, I will not stop what I am doing. I also believe there are a few mods that affect the attacks. Link to comment Share on other sites More sharing options...
duskrequim Posted September 27, 2016 Author Share Posted September 27, 2016 How about just ignore it when settlements get attacked.Every time it happens to me I am in the middle of some quest, inside a building, or what ever.Unless I am outside, just wandering around, I will not stop what I am doing. I also believe there are a few mods that affect the attacks. The main issue is while I can ignore it the fact that no matter what I do defense wise makes no difference (other than dropping chance of an attack to 2% per day) I think should be modded or find a way to allow us to activate the defense cells in the settlements being attacked so we can win or loose based on our actual defenses not some random number generator choosing 50/50 option. Link to comment Share on other sites More sharing options...
duskrequim Posted October 7, 2016 Author Share Posted October 7, 2016 bump Link to comment Share on other sites More sharing options...
rcoll Posted November 26, 2016 Share Posted November 26, 2016 Hi. Sorry if this seems like a blatant self advertisement(I suppose it kinda is though lol) but, I've actually fixed this in my mod, BS Defence, just a few days ago. Link to comment Share on other sites More sharing options...
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