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Need to copy 6 properties from one object mod to a ton of other object mods


ogauge5

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The problem is the property count. I just did a quick test to make sure. Copying a property from one OMOD to the next using "Copy to Selected Records" without doing anything else would essentially delete the last (lowest in the list) property from the OMOD. Manually increasing the property count by 1 (not adding an empty property, just changing the value in the "Property Count" field), then using "Copy to Selected Records" adds the property without deleting an old one.

 

If all the OMODs you are editing start with the same number of properties, you can just copy that value to the selected records first (i.e. if they start with 5, change one to have a count of 11 and copy that to all the records). Not sure what happens if the "property count" value is greater than the actual number of properties (Could be fine, could cause random CtDs, you never know with Bethesda games), so if the number of properties varies between OMODs, you might have some trouble there.

 

It should be possible to make an xEdit script that does the same thing as "Copy to Selected Records" but only for OMOD properties, and automatically increments the value up by one first. I'd recommend making the recommendation on the suggestions page for Automation Tools, I have played around some with xEdit scripting but it would take me some time to figure out the exact method needed to do that, especially since I am fairly busy with RL right now (damn senior design project).

 

One last thought: it would probably be much easier to just make a script that adds a set amount to the property count value for each OMOD, which would then let you use the built-in "Copy to Selected Records" function as zilav suggested. I'll let you know if I get the time to work on this simplified version (making a script to do the copying as well would take a lot longer, so is pretty unlikely).

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Huh, well that is interesting. Makes sense. I was told they have to have the same numbers of properties by shadowslasher but I took that to mean I actually had to add blank properties within the list for them to be copied over. Adding blank properties didn't seem to work as the same thing happened. Never realized or considered just changing the count would work without actually adding blank properties themselves. Thankfully many of them have the same numbers. The that do not, I can do manually. As far as the script, if someone were to make something like that I am sure many modders would have a use for it. This is some serious help here. Thanks for the post and for correcting my misassumption!

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