Jump to content

Recommended Posts

Posted

Although most definitely a Blender beginner, I have been successfully importing, editing and exporting Oblivion/Fallout 3 meshes for a while now. Until today... The mesh 'Fallout3\Data\meshes\dungeons\metro\tunnel\mettunytrack01.nif' fails to import correctly with the following console output:

 

 

  Reveal hidden contents

 

 

I still get the objects but they are missing collision and texture data.

 

Any ideas?

 

I'm using:

 

Blender 2.49b

Python 2.6.6

PyFFI 2.1.11

Blender Nif Scripts 2.5.8

Posted

I obviously did something wrong because the textures are there and most of the collision (still get the error output in the console).

 

I rebuilt the missing collision for the tracks and all is good, at least until the next time.

  • 2 weeks later...
Posted

I've hit upon a solution of sorts. In the 'hkPackedNiTriStripsData' block, two of the SubShapes had numbers (64 and 69) assigned as materials. Changing these both to 'HAV_MAT_METAL' in NifSkope allows a successful Blender import.

 

Whether this special assignment is there for a good reason I am too ignorant to say but this is preferable to rebuilding the collision!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...