Mortimer Posted September 25, 2016 Share Posted September 25, 2016 I suppose I'm going for a 'Dark Souls' potion mechanic. Drinking a potion requires a short animation (that can be interrupted?) ... I believe Animations mod does this, but its on/off switch is tied with food/drink (which I'd prefer iNeed to handle). Given the above, I'd like potions to be more potent (generic ones anyway) to compensate for the time it takes to consume them. So maybe rather than 25 points of healing a minor healing potion heals 20% of characters maximum health. Something like. Potion of Minor Healing - 20%Potion of Healing - 35%Potion of Plentiful Healing - 50%Potion of Vigorous Healing - 65%Potion of Extreme Healing - 80%Potion of Ultimate Healing - 100% Link to comment Share on other sites More sharing options...
redrakiton125 Posted October 2, 2016 Share Posted October 2, 2016 Have you tried Ordinator perks with Cocking Alchemy overhaul? Link to comment Share on other sites More sharing options...
Recommended Posts