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Potent potions and drinking animations


Mortimer

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I suppose I'm going for a 'Dark Souls' potion mechanic. Drinking a potion requires a short animation (that can be interrupted?) ... I believe Animations mod does this, but its on/off switch is tied with food/drink (which I'd prefer iNeed to handle).

 

Given the above, I'd like potions to be more potent (generic ones anyway) to compensate for the time it takes to consume them.

 

So maybe rather than 25 points of healing a minor healing potion heals 20% of characters maximum health.

 

Something like.

 

Potion of Minor Healing - 20%

Potion of Healing - 35%

Potion of Plentiful Healing - 50%

Potion of Vigorous Healing - 65%

Potion of Extreme Healing - 80%

Potion of Ultimate Healing - 100%

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