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Need help with nifskope please


masterdaz22

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Hi guys wondering if someone could help me with my beautiful skyrim-armours mod, I have run into a problem after retexturing the deadric armour and adding glow maps the 'glow' will not work,

As many of you will know I added transparency to glass weapons and armour with nifskope no problems.

My problem is with the deadric weapons i followed this guide to get the glow maps working but ended up with all i altered turning into the big evil red exclamation mark can anyone help or is this a problem that still needs to be fixed in nifskope

 

The guide, what i did:

 

Say you retextured a chainmail cuirass, but want to use a glow map.

All you need is the glow map file in the correct folder with the correct name and a white emissive color set in your model's .nif file.

So, after you made sure that there is a file Sword_g.dds directly next to the Sword.dds texture, open your Sword.nif model in NifSkope.

Search for the NiTriStrips or NiTriShape block that is the mesh using your glow map. It should contain a child object of type NiMaterialProperty - click on it's little palette icon. Move the Emissive slider to white, and save.

The result should be a working glow map.

 

Also please note there was not the NiMaterialProperty on the nifs i had to add these

Thanks for your time

Daz

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NiMaterialProperty was used in Oblivion meshes. Skyrim doesn't use it as it takes a more Fallout-esque route. I would assume to make it work for Skyrim, you would have to do something like this...

 

http://i.imgur.com/jJGm3.jpg

 

I haven't done any testing though, so it may not work and you might want to ask someone like Ghogiel.

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