Titoto08 Posted September 28, 2016 Share Posted September 28, 2016 Hello guys, I need your help to find out why I crash after I load my save. I tried to understand my SKSE minidumps but ... I know nothing about that so it will be freaking great if you can help me ;) Here is the minidumps FAULTING_IP:TESV+8306b400c306b4 8b37 mov esi,dword ptr [edi]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 00c306b4 (TESV+0x008306b4)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 0000003bAttempt to read from address 0000003bDEFAULT_BUCKET_ID: NULL_CLASS_PTR_READPROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 0000003bREAD_ADDRESS: 0000003bFOLLOWUP_IP:TESV+8306b400c306b4 8b37 mov esi,dword ptr [edi]FAULTING_THREAD: 00001f1cPRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READBUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READLAST_CONTROL_TRANSFER: from 00000000 to 00c306b4STACK_TEXT:00000000 00000000 00000000 00000000 00000000 TESV+0x8306b4SYMBOL_STACK_INDEX: 0SYMBOL_NAME: TESV+8306b4FOLLOWUP_NAME: MachineOwnerMODULE_NAME: TESVIMAGE_NAME: TESV.exeDEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5STACK_COMMAND: ~15s; .ecxr ; kbFAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_TESV.exe!UnknownBUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+8306b4WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/008306b4.htm?Retriage=1Followup: MachineOwner--------- Thank you in advance. Link to comment Share on other sites More sharing options...
Project579 Posted September 28, 2016 Share Posted September 28, 2016 (edited) That dump will not help you find what crashed the game. Post your mod setup info using modwatch: http://www.nexusmods.com/skyrim/mods/56640/? Are you already using Crash Fixes (memory patch) and ENBoost? Edited September 28, 2016 by Project579 Link to comment Share on other sites More sharing options...
Titoto08 Posted September 28, 2016 Author Share Posted September 28, 2016 (edited) Thx for the answer :smile: OK so this is my modwatch https://modwat.ch/u/TitsUz and yeah I use ENBoost and ssme. Edited September 28, 2016 by Titoto08 Link to comment Share on other sites More sharing options...
Project579 Posted September 28, 2016 Share Posted September 28, 2016 consider uninstalling ssme and installing crash fixes: Tutorial:Download and install SKSE if you don't have it already; Remember to run the game trough skse_loader.exe from now on. Createa a file called skse.ini in Skyrim\Data\SKSE\ if you don't have it already, then write inside (remove other lines that might be inside the file): [General]ClearInvalidRegistrations=1EnableDiagnostics=1 ;<----you can leave this to 0 turn to 1 if debugging [Display]iTintTextureResolution=2048 [Debug]WriteMinidumps=1 ;<----you can leave this to 0 turn to 1 if debugging After that download and install Crash Fixes: http://www.nexusmods.com/skyrim/mods/72725/? Download and install Bug Fixes as well: http://www.nexusmods.com/skyrim/mods/76747/? After having installed it navigate to Skyrim\Data\SKSE\Pugins\CrashFixPlugin.ini Modify in CrashFixPlugin.ini UseOSAllocators=1 follow the instructions above this line to make it work. You will need to download and install SKSE Plugin Preloader Link: http://www.nexusmods.com/skyrim/mods/75795/? Check if ENBoost is setup correctly: In enblocal.ini edit: [GLOBAL]UsePatchSpeedhackWithoutGraphics=false ;<-----set this to true leave to false if you have an ENB.UseDefferedRendering=trueIgnoreCreationKit=trueForceFakeVideocard=false [MEMORY]ExpandSystemMemoryX64=false ;<-----make sure this is set to false is obsolete and will interfere with Crash Fixes or SKSE memory patch (causes crashes especially in Win10)ReduceSystemMemoryUsage=trueDisableDriverMemoryManager=false ;<---------set to true for old AMD GPUs.DisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=false ;<------make sure this is set to false only works when ExpandSystemMemoryX64=true as previously sad this only causes problemsReservedMemorySizeMb=64 ;<-----if using an ENB you know what goes here otherwise increase if you experience some stutter.VideoMemorySizeMb=4064 ;<-----Users should download and run Boris's VRamSizeTest tool. Run the VRamSizeDX9.exe. Windows 7 users subtract 170 from the value provided and use that value. Windows 8/8.1/10 users use the value provided. If AutodetectVideoMemorySize=true this value is ignored and auto-calculated.AutodetectVideoMemorySize=false ;<-----set this to true if you want auto VRAM size calculation If you feel like skse or Crash Fixes are not working correctly create a shortcut with this argument and launch the game from it (if you are on ModOrganizer add to the SKSE executable the -forcesteamloader argument): Link to comment Share on other sites More sharing options...
Project579 Posted September 28, 2016 Share Posted September 28, 2016 i'm not sure if the mods you have installed are compatible with your game language (i assume is french). you might want to search for translations or switch to English. You are using Perma and your load order is a disaster; follow this guide to sort it manually (ask if you don't know where to put a mod): https://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ then update the modwatch then after that i will help you place Perma and related mods in the right places (and tell you if something is missing). Link to comment Share on other sites More sharing options...
Titoto08 Posted September 28, 2016 Author Share Posted September 28, 2016 I did all you said. Ok I'm going to update this mod list XD I was using LOOT so I wasn't thinking about that but you are probably right Link to comment Share on other sites More sharing options...
Titoto08 Posted September 28, 2016 Author Share Posted September 28, 2016 Just to know : spell mod goes in gameplay changes ? Link to comment Share on other sites More sharing options...
Titoto08 Posted September 28, 2016 Author Share Posted September 28, 2016 Here it is. I updated my modlist. https://modwat.ch/u/TitsUz Link to comment Share on other sites More sharing options...
Project579 Posted September 28, 2016 Share Posted September 28, 2016 Just to know : spell mod goes in gameplay changes ?if it doesn't add items (scrolls for example) yes Link to comment Share on other sites More sharing options...
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