DWooT Posted September 28, 2016 Share Posted September 28, 2016 I have finally successfully added two caravan guards to Trashcan Carla's caravan. I did so without needing to edit any scripts. I only needed to edit the quests and packages that called the scripts (plus all the fun worldspace, location, npc stuff). Everything works fine for a new game. But I have been struggling how to figure out how to add the two guards for games in progress while keeping the code for a new game. I attempted to copy&tweak the original caravan quests and packages. Then hoped I could manually startquest or resetquest using the console for my new quests. But neither startquest or resetquest has any effect on my new quests. I have posted my current plugin to google drive. If there is anyone who could lend me some help it would be greatly appreciated. https://drive.google.com/open?id=0B-j8D-o5MnZpVW9tV2tNcVRYUVU Thanks in advance for any help. Link to comment Share on other sites More sharing options...
FiftyTifty Posted September 28, 2016 Share Posted September 28, 2016 (edited) ...Couldn't you just place two NPCs that have a "Follow" package, with Trashcan Carla as the target? No need to faff around with quests and scripts 'n' all that. Maybe add another package that tells them to sandbox at Diamond City, with a GetDead condition that checks if Carla is dead. Edited September 28, 2016 by FiftyTifty Link to comment Share on other sites More sharing options...
DWooT Posted September 28, 2016 Author Share Posted September 28, 2016 That sounds promising. I may give that a try. Perhaps I've been over-thinking the whole thing. I've just barely dabbled with quests, packages, and such so I haven't wrapped my mind on how all the pieces fully interact and work. That's why I was trying to stick to the original "design" if I could. Link to comment Share on other sites More sharing options...
Recommended Posts