FunkyGandalfCat Posted September 28, 2016 Share Posted September 28, 2016 (edited) Ok, hi everyone...again...Yes, I have been posting here a lot lately, since I am new to modding I think its normal to encounter some problems on the way.So, I finally managed to make my weapon on NifSkope (Note: On Nifskope my weapon and textures looks ok, the following events seems to happen just after sending to CK). After creating the weapon on CK too (following a lot of tutorials) I went to test on Skyrim, and this happened: So, as you can see here, the following issues I noticed are:1. The weapon its not attached to the char hand. (both the 3rd mesh nif and the 1stperson mesh nif).2. Its getting a weird glow effect (wich I did not add on Nifskope)3. The blood mesh is showing the blood texture(wich was supposed to be invisible, turning visible just after you hit someone)4. After droping it on the floor, it became static and the physics were no working(yes, I enabled havok and collsions on BSX Node on Nifskope)5. The char can still swing the sword, but the mesh wont move.I hate being so noob on this and come here ask for help everytime, but I cant find answers by googling it.Btw, I exported this as a nif(to open on Nifskope) using Maya 2016 Nif export/import plugin.Here the config I used to export it (just as mod page said to set) Just a note: The multiple textures in the "TEXTURES" folder was used to create and animation effect on the blade (Animated Textures Tutorial by BrettM) The effect worked perfectly, if you put on the game you will se that the animation goes smoothly. Basicly, there are 5 meshes inside the NIF files. 1 For the whole weapon.1 For the primary effect (Layer 1)1 For the secondary effect (Layer 2)2 For the Blood textures. But I think its kinda irrelevant, since the problem looks to be in another node on the NIF files.and the issues are more related to the 3D itself than the textures. Please, help...again :/ Edited September 30, 2016 by FunkyGandalfCat Link to comment Share on other sites More sharing options...
Tamira Posted September 29, 2016 Share Posted September 29, 2016 I am not a weapon expert but maybe I could help with one or two of your issue points - if I had the nif. Could you upload it to a safe site like dropbox? (preferably with textures) Link to comment Share on other sites More sharing options...
FunkyGandalfCat Posted September 30, 2016 Author Share Posted September 30, 2016 (edited) I am not a weapon expert but maybe I could help with one or two of your issue points - if I had the nif. Could you upload it to a safe site like dropbox? (preferably with textures)Hey, thanks for replying. I will send to link to you. Edited September 30, 2016 by FunkyGandalfCat Link to comment Share on other sites More sharing options...
FrankFamily Posted September 30, 2016 Share Posted September 30, 2016 There are several issues on that nif:- Empty nistrignextradata that's why it doesnt attach to the hand- the whole hilt has flipped normals- all your texture paths are absolute which is wrong should be just "textures/etc/lalala.dds" not the whole program files path- for some reason you have put the normal map in the 6th slot, why?- your bslightingshaderproperty are missing flags. Overall, follow a tutorial and always use a vanilla template nif where you copy/paste your exported branches, so you keep the original nistrignextradata and such, copy vanilla bslightingshaderproperty and change paths, adjust values etc. In other words, rely more on vanilla nodes than on exported ones, much easier and safer. Link to comment Share on other sites More sharing options...
FunkyGandalfCat Posted September 30, 2016 Author Share Posted September 30, 2016 There are several issues on that nif:- Empty nistrignextradata that's why it doesnt attach to the hand- the whole hilt has flipped normals- all your texture paths are absolute which is wrong should be just "textures/etc/lalala.dds" not the whole program files path- for some reason you have put the normal map in the 6th slot, why?- your bslightingshaderproperty are missing flags. Overall, follow a tutorial and always use a vanilla template nif where you copy/paste your exported branches, so you keep the original nistrignextradata and such, copy vanilla bslightingshaderproperty and change paths, adjust values etc. In other words, rely more on vanilla nodes than on exported ones, much easier and safer.Wow Seriously, thanks a lot for the advice.Thats going to help a lot. Link to comment Share on other sites More sharing options...
Recommended Posts