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Changing the type of weapons?


Rodrigobd

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I got this idea while reading a mod request for Thor's hammer,Mjolnir. From what I remember,the hammer can shoot lightning and summon storms,etc.

Now,is it possible to apply such things on a weapon? For example,let's say someone adds Mjolnir to the game. Would it be possible to make it alternate from an one-handed melee weapon to a staff like weapon?

 

Example - You are fighting a random bandit,using Mjolnir as a melee weapon and then the bandit,somehow,manages to run away far enough for you to not be able to hit him. So,you shift from Melee Mode Mjolnir to Staff Mode Mjolnir,that can shoot Lightning Bolts.

 

Is such a thing possible?

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Pretty sure you'd need extended script commands so you have a key to switch modes [which actually switches the weapon itself, but seamlessly so nobody notices]. You could do it with say dragon scripts too, basically you want to remove the weapon [player.removeitem ####] and then add the same looking but different functioning weapon [player.equip ##### (think thats the command)] Of course you'd have to create both items and set up the script to switch modes.
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Why couldn't you do it like enchantments? (I.E. Most weapon enchantments are a chance roll to do various things like Paralyze, Fire, Frost, etc.) Therefore, code a custom enchantment unavailable to the player (which exist in Skyrim) that has a chance to call Storm Shout for free or deal Shock damage. Why wouldn't that work?
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