warbrand2 Posted September 29, 2016 Share Posted September 29, 2016 was browsing the nexus and found this http://www.nexusmods.com/fallout4/mods/10747/? and it got me wondering fallout 4 is built on the same engine as skyrim why don't we have riot shields. so I started to come up with an idea for them. saddly I can not mod. Combat shieldsinfo: large balistic shields designed to stop attacks from most sources.use: offhanduse with: pistol or light/medium speed weapons.(one handed weapons)function: when equipped removes aiming down sight and blocking in favor of raising or lowering the shield, also causes pistols to lose 10% accuracy when used (one handed firing) concept sheilds police shieldhealth: 200blocks: low grade bullets, most meleelook: glass riot shieldmod slots:shield, handle, misc shield mods police glass(basic)health: 200blocks: anything doing less then 12 damage per hit.damage stages100% health: looks fine a little dusty50% health: glass is cracked atleast one hole through it25% health: several holes through it glass is nearly shattered0% health: you are holding a the handle with only twisted metal connected to it.note: explosives instantly break, so a grenade or mine will destroy this. police metalhealth: 250blocks: anything doing less then 30 damage per hit.damage stages100%: the resource above, with glass in place of that open area70%: lightly scratched, a dent or two in the metal50%: several more dents in the metal, a scorch mark on the window25%: huge dents in the metal, glass shattered in upper corner10% glass destroyed0%: metal is riddled with holes, lardge chunk taken off the top. military metalhealth: 400blocks: anything that does less then 50 damage per hitdamage stagessame as policelook: olive green military plate, instead of black. alts raider metalhealth: 150blocks: halves all damage (note this means blocks nothing, all riot shields halve damage from none blocked rounds and attacks)looks: borken police glass with metal welded and bolted to it, generally used by melee raiders, and rarely pistol users.(this concept is based around the raider overhaul mod) marine shieldinfo: lighter and bigger allows the user to tank most foward damage, at the cost of not having a misc slot.note: is a unique mod likely found in far harbor.health: 500blocks: 75 damage per hit, 100 per explosive hit. note on blocking: shields block upto a specific number on damage or damage type, with all damage from that going directly to the shield which has a DR depending on type to reduce damage to it. if damage is over that number user takes half damage while the shield takes FULL damage. this means a 100 damage shot will only do 50 damage to the player, but 100 damage to the shield. this means shield blocks are completely different from melee blocks, though it also is there because of the projectile damage blocking. ::HANDLES::note: handles determine how this functions, by default you have the shield raised when you drawl your weapon, other wise it is just on the model. light grip handle (standard)info: allows for easy holding of the shield while crouched but is hard to hold still while standingnote: shield wavers while standing, but while sneaking is stable stealth gripinfo: allows the user to move quitely while using the shieldnote: same as light grip, but lowers movement noise heavy gripinfo: easy to hold no mater whatnote: stabalizies the shield while standing ::MISC:: wheeled (armorer 2, gun nut 1)info: place it and use as covernote: allows you to place the shield, though at the cost of being able to raise it. once placed it is counted as a cover item, similar to how you can take cover behind a car, only you can pick it up afterwords.warning: this means you can not raise the shield as you will just deploy it.note 2: this makes it great for making cover points in settlements. pistol rest (armorer 4, gun nut 3)info: adds a pistol rest to the shield removing the 10% accuracy debuff from using a shield with a pistol. flood lights (armorer 2, science 1)info: adds two lights to the front of the shield, while they are on acts as a head lamp, with a bonus in the fact it can "blind" enemies who try to melee you. Link to comment Share on other sites More sharing options...
Recommended Posts