Ek1981 Posted September 29, 2016 Share Posted September 29, 2016 (edited) I am looking help to create a mod or someone to point me a mod that moves the radiation damage to the other end of helth bar thus making it truly dangerous instead of being a second health bar. My google wuju was too weak to help me and no luck at bethesda.net communcity either. Problem with radiation reducing your max health is that it is not really a problem when playing. When either of the bars runs out or full, sure, you die. Incase if they keep filling even remotely the same speed, when reducing that damage does not happen instantly (legendary difficulty level/mods that prolong healing) it just becomes a second health bar and does not make you more weaker or vulnerable. Also it also forces you to fix radiation poisoning and then health in that order or you just lost precious resources as reducing radiation is usually lot slower than healing hit points. Thus I am looking for a mod that flips the radiation damage to the other end of health bar making radiation damage not reduce your maximum health but to increase the point of when too low health results to death thus making the HP bar to burn from both ends. This might seem to be trivial change but it has profound (huge) impact on the character's effective health (how-much-damage-you-can-take). Example generale:Normally if you take 20 points of radiation damage and you got 100 HPs, you are left with 80 HPs. Sure, that's not really a good position to be but usually that radiation damage came with some real damage like 30 points so you were reduced to 70 HPs anyway thus you have effective health of 70 HPs and max HP of 80.The mod in my mind would heighten the threshold when you die from 0 HPs to as high as you got radiation damage. In this case to 20 HPs as per 20 radiation damage taken without affecting what your max HP can be. Thus that 30 points of damage and 20 points of radiation damage leaves you with 70 HPs and dying if you go under 20 HPs thus meaning you can only take 50 HPs worth of damage until dying i.o. you have effectively 50 HPs. Then again if you heal yourself for 30 HPs, your back to 100 HPs but death would still happen if you drop until 20 HPs because of the radiation thus you have effective max health of 80 points. Or if you decide to fix your 20 points of radiation poisoning first and not your health, then you could take 70 HPs worth of punishment before dying. And of course if you fix both things, you end up with effective health of 100 again. The rate how you achieve that might be different though. TL;DR I want (to create) a mod that instead of reducing max health, increases the threshold of death. i.o. burning the HP bar from both ends. E.g. instead of character taking 30D and 20R being left with 70 EHP and 80 MXP she would have 50 EHP and and 100 MHP. Any help or pointing to right direction would be much appreciated. I have Creating kit installed and have started it couple times but I can't figure where to find the sport to stab. Edited September 29, 2016 by Ek1981 Link to comment Share on other sites More sharing options...
Ek1981 Posted September 30, 2016 Author Share Posted September 30, 2016 Anyone, any pointers? Link to comment Share on other sites More sharing options...
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