chaosvine Posted September 30, 2016 Share Posted September 30, 2016 My background: I'm new here (also small side note, I will be changing my name as soon as a admin responds to me to close this account, the new name will be OuroborosBlack). I am a computer programming student, and want to give modding this game a go. I am not new to modding, I have modded several other games though none have been publicly released. My question is this: How would I go about changing what the SPECIAL attributes actually govern in game? Examples: 1. I would like to change agility to affect VATS melee targeting distance. 2. I would like to remove experience gain percentage from the Intelligence attribute. 3. I would like to change strength to allow a character to break down a door or lock with a melee weapon at a given threshold. I.E. a powered type door might require strength 8+ while a wooden door might only require 3+ 4. I would like to change perception to indicate a toggle-able UI script should highlight an item near a character with components tagged for search at (distance * some mod) / perception. 5. I would like to change charisma to increase settler productivity, such that settlers would be able to work more crops, scavenge more, ect based on the player's charisma value. 6. I would like to change endurance to directly affect the rate at which the user becomes hungry, thirsty, or tired in survival mode, or the likely hood that they are to randomly catch an illness. 7. I would like to change luck to occasionally grant the player bonus damage (separate and non-modifiable from a critical) on a player's attack. Or cause a crit to occasionally inflict bleeding damage on a target Things like this. I am working on a perk, game play, and balance "overhaul" type mod atm, so I would really love any help I could possibly get in terms of how to do this. I am going to be pretty bummed if this is not possible. :( Link to comment Share on other sites More sharing options...
Recommended Posts