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Fishing around for potential mod idea.


csbx

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Has anyone made an encounter mod (or something similar) that uses dynamically generated spawn points ? By dynamically generated I mean the spawn point is moved to a spot relative to player position before being active and spawning some creature. Is this even possible ? I know very little about spawn points so will be unaware if this question is absurd !

 

Second, is it possible to dynamically generate things like x markers ? My gut tells me it's likely possible given how (I think) compass markers work in the game. To be clear about what I'm asking: If the player is at (a,b) can I script the placement of an xmarker at (a+x,b+y) ?

 

Thanks !

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100% possible but, very very complicated.

I Have a random dungeon generator done. (works perfectly)

Right now I'm finishing up the player home that goes with it.

 

It took me close to a year to figure it out however.

Basically, you need to build a buffer of arrays and fill them with forms.

Someday when I finish I will also release the code with it.

(save some poor soul months of research)

 

But, ya everything you said is possible !

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That's really interesting. I've been flirting with something much less ambitious: random check at the entrance of a new dungeon that flips activate parents that then close off / open up / enable creatures / disable others such that there are multiple possible configurations of that dungeon. The goal would be slight variations to break up player anticipation, introduce novelty for each playthrough (or at least the chance of that happening). Of course this isn't a randomized dungeon--wouldn't even know where to begin !

 

The reason I'm interested in dynamically generating an x marker or two near the player (or some other object), is that I'm interested in the idea of a suite of random encounters specifically designed for Campfire/Frostfall. I have things fairly well sketched out but recognize that my main issues will be 1) generating those x markers (a walk between) 2) hooking the quest initiation into e.g. setting up a tent, starting a fire, in a way that isn't constantly doing checks, sucking resources.

 

100% possible but, very very complicated.

I Have a random dungeon generator done. (works perfectly)

Right now I'm finishing up the player home that goes with it.

 

It took me close to a year to figure it out however.

Basically, you need to build a buffer of arrays and fill them with forms.

Someday when I finish I will also release the code with it.

(save some poor soul months of research)

 

But, ya everything you said is possible !

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