csbx Posted September 30, 2016 Share Posted September 30, 2016 Has anyone made an encounter mod (or something similar) that uses dynamically generated spawn points ? By dynamically generated I mean the spawn point is moved to a spot relative to player position before being active and spawning some creature. Is this even possible ? I know very little about spawn points so will be unaware if this question is absurd ! Second, is it possible to dynamically generate things like x markers ? My gut tells me it's likely possible given how (I think) compass markers work in the game. To be clear about what I'm asking: If the player is at (a,b) can I script the placement of an xmarker at (a+x,b+y) ? Thanks ! Link to comment Share on other sites More sharing options...
NexusComa Posted September 30, 2016 Share Posted September 30, 2016 100% possible but, very very complicated.I Have a random dungeon generator done. (works perfectly)Right now I'm finishing up the player home that goes with it. It took me close to a year to figure it out however.Basically, you need to build a buffer of arrays and fill them with forms.Someday when I finish I will also release the code with it.(save some poor soul months of research) But, ya everything you said is possible ! Link to comment Share on other sites More sharing options...
csbx Posted September 30, 2016 Author Share Posted September 30, 2016 That's really interesting. I've been flirting with something much less ambitious: random check at the entrance of a new dungeon that flips activate parents that then close off / open up / enable creatures / disable others such that there are multiple possible configurations of that dungeon. The goal would be slight variations to break up player anticipation, introduce novelty for each playthrough (or at least the chance of that happening). Of course this isn't a randomized dungeon--wouldn't even know where to begin ! The reason I'm interested in dynamically generating an x marker or two near the player (or some other object), is that I'm interested in the idea of a suite of random encounters specifically designed for Campfire/Frostfall. I have things fairly well sketched out but recognize that my main issues will be 1) generating those x markers (a walk between) 2) hooking the quest initiation into e.g. setting up a tent, starting a fire, in a way that isn't constantly doing checks, sucking resources. 100% possible but, very very complicated.I Have a random dungeon generator done. (works perfectly)Right now I'm finishing up the player home that goes with it. It took me close to a year to figure it out however.Basically, you need to build a buffer of arrays and fill them with forms.Someday when I finish I will also release the code with it.(save some poor soul months of research) But, ya everything you said is possible ! Link to comment Share on other sites More sharing options...
thumbincubation Posted October 1, 2016 Share Posted October 1, 2016 There's Genesis, by tonycubed, that is said to do unique spawn points in dungeons. I don't know enough about what you're doing to know if it will help you or not, but it might be worth looking at, to get an idea how it was done. Link to comment Share on other sites More sharing options...
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