crazyjake252 Posted September 30, 2016 Share Posted September 30, 2016 I was in the process of making some AP rounds in the handgun bullets used in both pistols and SMG's when the GECK stopped working. If anyone with the skills needed to complete this project is interested, please use the specs I'll provide after specifying which bullets I was planning to do this with. .229mm10mm.45 Auto12.7mm The specs I planned to use on each are to have a 1.65 damage multiplier and minus 10 DT I am quite aware of how OP these will be, which is kinda the point. Let me know if you're willing to complete my work. Link to comment Share on other sites More sharing options...
RoyBatterian Posted October 1, 2016 Share Posted October 1, 2016 Caliber already has these, with the exception of the .22 rounds, of which AP rounds do not exist due to being a very small round. .22 Mag could be an option in the future. Link to comment Share on other sites More sharing options...
crazyjake252 Posted October 1, 2016 Author Share Posted October 1, 2016 I find Caliber to be unnecessarily complex Link to comment Share on other sites More sharing options...
RoyBatterian Posted October 1, 2016 Share Posted October 1, 2016 In what way if I may ask? Always looking to improve the mod. Link to comment Share on other sites More sharing options...
crazyjake252 Posted October 1, 2016 Author Share Posted October 1, 2016 Well... it changes the names of every bullet, making it difficult to figure out what is what FMJ sounds like it should be Armor Piercing, but it's actually the standard round. Link to comment Share on other sites More sharing options...
RoyBatterian Posted October 2, 2016 Share Posted October 2, 2016 The rounds are Full Metal Jacket, there's no old style lead only bullets for much of the rounds in the game so they were changed to reflect what they should be. You can always just change their names in FNVEdit if you desire, It's pretty easy to do and should only take a short time. It's also easy to change the DT effect in FNVEdit to the -10 DT you wanted. You can even copy the stuff into your own plugin and modify it from there, I rebuilt it all myself so I don't care if you use it as a base. Just don't use the models and textures as they aren't mine. It should save you a lot of time having to rebuild what you did before. Link to comment Share on other sites More sharing options...
crazyjake252 Posted October 2, 2016 Author Share Posted October 2, 2016 Well, again. I can't get the GECK to operate, so yeah. Link to comment Share on other sites More sharing options...
uhmattbravo Posted October 2, 2016 Share Posted October 2, 2016 FNVedit is not the same thing as Geck: http://www.nexusmods.com/newvegas/mods/34703/? Link to comment Share on other sites More sharing options...
RoyBatterian Posted October 3, 2016 Share Posted October 3, 2016 Yep, we can help you here on how to do it, it's really simple and should be able to figure it out. You can double click fields to edit them. Link to comment Share on other sites More sharing options...
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