llloyd Posted October 1, 2016 Share Posted October 1, 2016 (edited) I have heard, and I used to have a mod that fixed but can't find it, that due to a messed up convo value you will never get a dialog option to ask Julie Farkas to help the NCR in the upcoming battle with Hoover Dam. Can this be fixed in FNVEdit or only the GECK? What am I looking for and what should the value be? If I remember it's some value that's set to greater than 100 instead of 100, but what and where it is, eh, that's a tonne of dialog to dig though and I am not proficient with the GECK. Why I'm hoping I can do it easily in FNVEdit. >.< Edited October 1, 2016 by llloyd Link to comment Share on other sites More sharing options...
SGTbayk47 Posted October 1, 2016 Share Posted October 1, 2016 (edited) The dialogue topic where you tell her to support the NCR is called 'VFreeformFreesideVFSJulieFarkasTopic64' in the GECK, and the quest which handles the topic should be something along the lines of 'VFreeformFreeside' or maybe 'VDialogueFreeside'. Hopefully that can help you track down the condition you need to change. Edited October 1, 2016 by SGTbayk47 Link to comment Share on other sites More sharing options...
llloyd Posted October 2, 2016 Author Share Posted October 2, 2016 Yes and no. Not sure which value I need to change. Starting to think maybe perhaps I should use one of the unofficial patches if they fixed it. What kills me is I am finding references to a mod that is no longer on the Nexus NV site, like the mod author took it down. O.o Let me see... FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1Primary Needs HUD.esm=1NVWillow.esp=1SomeguySeries.esm=1WMVM.esm=1CASM with MCM.esp=1NVDLC04 Allegiance w Duster.esp=1WeaponModsExpanded.esp=1WMX-DLCMerged.esp=1DLC Weapon Integration.esp=1DeadMoneyFemaleTuxedo.esp=1HZBagOfHolding.esp=1Easy Unlocking and Easy Hacking.esp=1NewVegasExtendedMapMarkers.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1Mojave Scout Outfits.esp=1REsNonLorePackNV.esp=1REsLorePackNV.esp=1RivensEyescapesNV.esp=1PerkEveryLevel.esp=1AllCompanionsEssential 2.0b.esp=1CAGE 1.9.3.1.esp=1Night Vision Sunglasses.esp=1Faction Armor Converted to Non Faction.esp=1dressup.esp=1Lonesome Road Armor Tweaks.esp=1The Mod Configuration Menu.esp=1LFox Sink Bug Fixes.esp=1Cap Removed Rad Suit Increase 85 and 100.esp=1Cap Removed Rad Suit Increase 65 and 85.esp=0BrighterPipboyLight+.esp=1Glove_be_gone.esp=1updatedWearGlassesandMasks.esp=1F4Quickloot.esp=1pipboy nightvision (300ms delay).esp=1Starting Armor Tweaks.esp=1WMX-POPMerged.esp=1almostPerfect.esp=1NukaCola-Ojo.esp=1FNV Realistic Wasteland Lighting - Enhanced.esp=1FNV TTW RWLE - NVBII Patch.esp=1 Anyone know if any of those mods have issues with YUP? Don't see any other unofficial patches. I can quickly figure out if this fixes things or not. :D Thank you. Link to comment Share on other sites More sharing options...
larryrathbun Posted October 2, 2016 Share Posted October 2, 2016 Good morning, I couldn't speak to everything in your list, but run about 100 mods and haven't yet had a problem with YUP. Load it early, so any mods can override its changes and you should have no issues. Link to comment Share on other sites More sharing options...
llloyd Posted October 2, 2016 Author Share Posted October 2, 2016 Cool! Wasn't sure, I know some mods have issues with Unofficial patches just, eh, I own everything from Morrowind forward, 6 games, things sometimes blur together when it comes to mods. >.< That and mods that have vanished. Like the Wasteland Expanded mod for New Vegas that was a hot thing and now it exists no where. Link to comment Share on other sites More sharing options...
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