BipolarOne Posted October 2, 2016 Share Posted October 2, 2016 http://www.nexusmods.com/fallout4/mods/4472/?tab=10&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodarticles%2F%3Fid%3D4472&pUp=1 there look at that, it's the mess of a true storms development, well that is substantial, I'm in there looking for information about adjusting max particles because it used to cause issues, but I don't know as much about these games as I used to I admit, it's new, aye. /shrug I went with 8192 shadow draw distance2048 DIR128 LOD I'll have to test it, an find something about max particles an then I can jump back in, someone mentioned snow again, which puts the winter season mod an other mods that change True Storms rain to snow, at least in the future if this build of the game makes it, if it doesn't no telling what I'll end up doing. I made the run down to Lexington from the start of the game in a T60 WIPAG set up with a compact jetpack an two legendary mods per piece that was built for one being almost unbreakable an the other being a 20% run speed boost, though this time it made sprint run really fast which was awesome, then edited the leg mod for carry weight to boost it 500 instead of 50. There was some other stuff but it wasn't as tough maintenance wise as it could have been. WIPAG hasn't been updated in 9 months or so, the support mods for it has, so it's fun to play with an learn about the different parts of making stuff. The other part of it puts DT from the X-01 on the T-60 because impervious power armor didn't really factor in WIPAG X models on the Helmet an Torso, but I took the time to add it to the WIPAG advanced models which are much harder to make. That part came from increasing the spawns until pretty much all the power armor mods that deal with it required. WIPAG, Legendary Mods Crafting, More Power Armor Mods, Un-naked Power Armor, Impervious Power Armor, and Jetpacks Unlimited. The visor glass isn't working, and I never got unlimited jetpacks to actually work besides the compact versions an color matching to WIPAG which has it's own separate piece of armor for jetpack slightly more DR or material I think. I don't know, but it was fun. Ran down an took a bunch of pictures an basically used 1.00 damage vs 3.00 damage with a vanilla mini gun an 3,700 5mm, a knife, a .45 H&K (the newer 2K version), and then a back up 10mm Glock from the Doom guy as a backup weapon, I think that one is a Glock 80 or something. Urgh, stopped at a funeral after a mile, went into Lexington an used Power Armor Melee which the animations seemed to work much better, used the minigun to mow the rest of the low level raiders down, This character moved into Vault 111 as a settlement 4 months after launch an got up to level 162 mostly from crafting, so level 162 vs level 1 is really OP, but these raiders x 3.00 damage vs max DT an near max DR still pulled the health down 40%, there wasn't any underarmoring from un-naked power armor. Ran thru it all an noticed the particles disappearing an came here to work on fixing it. Link to comment Share on other sites More sharing options...
BipolarOne Posted October 2, 2016 Share Posted October 2, 2016 I didn't find anything, but in the past it was okay to increase it, just not too much, so we'll go by 64 in steps of 128 or 256 see if the dust storms, fog, and various other particle additions after 1.3 along with TS updates work better. You could search around for a fix, maybe even restore that game that became broken an keep using the same savegame, I mean I would try that first, but I would also first use another save an see if it's from that or the mods poor load order an other possible cause of them being outdated, there were some authors that mentioned after Nukaworld that this or that broke the game, hence the use of at least mostly recently updated mods in what I ended up using from the general practice of uninstalling an starting over several times before the first year of the game is over, you know all the patches, drivers, an DLC is done at that point, Bethesda could fix it as well, but it would take them time to get around to PC patches from what we reported as it went live. I understand the pain, an that's why we try to avoid it, it really sells the players that say don't buy it till after a year. XD Link to comment Share on other sites More sharing options...
BipolarOne Posted October 2, 2016 Share Posted October 2, 2016 SATA III SSD and SATA III 6gbs interface, ENB it and overclock the bejesus out of it? Sometimes we have to turn the Overclock off, some programs don't like that. It's about temperatures and load really, this ran at 47C on the 960 STRIX under a high load of filling up the memory with running home in a dust storm, and I have the CPU set up so I almost never have to worry how hot it gets, like I said with the Asus ai program handling it, there's also a 10% switch MOBO I never use, I just stopped the ai at 9% apparently because I knew it was just about below the max for a CPU it was luck basically, then it just turns out this build of Fallout 4 didn't mind the OC which is fantastic if you ask me. You would have to read about that OC crap an it's only really useful after stuff starts getting older, most of this hardware is 4 years old, so yeah I try to blow it up within limits. I never really benchmark either I just read the benchmarks of what I got if I need it. A large amount of reading about it actually, after reading how to build a PC, and after building more than one PC. I'm sure there are $300 handmade PC that do just as well, so you shouldn't think it's something to do with money.Got food on the trip to Lexington, Exited the PA here with a knife an cut up the meat, dropped the teeth an skins on the ground.Ran into a funeral, turned off radio station from mod, and tried talking to everyone, pretended we said "sorry for yer loss" cause Bethesda didn't put that in, and quietly snuck off to Lexington.Entering Lexington with a old hidden/removed blue gauge texture we can't get anymore with the PA Visor mod, the glass isn't working an I never found eye holes but that's a bad idea anyway so I just imagine a Operation Anchorage type display in the helmet.Got the repair bobblehead an landed, exited power armor to pretend we reconfigured the fusion core by removing it an putting it back in, but generally Corvega Factory was a lot of fun for me the 2-3 times I made it this far in 11 months, ROFL don't tell.I was lazy and went with 1280 as a max particle limit which might be a little high, but it fixed True Storms particles, which was awesome, have to keep testing it.Dust storm was so bad it reminded me of FNV dust storms, I ran back as fast as possible with that 20% PA speed boost, punched some dogs, shot some raiders, Gawd Dernit I Know Where Vault 111 is, LOL.Home Sweet Home.I've been using a 5 timescale an half the amount of time to become tired, but typically I can play for a whole ingame day as a session. Living in Vault 111 with this NORA character finally paid off, it works well for a short session of play that is easy to save. Though we are using Survival Options for this which allows us to edit many survival mode features. In particular here it will add a full savegame chem that is set on the number 0 key next to the cigarettes an stimpacs, sit anywhere, and bullet time @ 8 9 0 - = then some current chem on 7 an guns 1-6 except 2 is set to take cover to disable it like FNV because we got used to that. That puts survival mode to start using a full savegame instead of a quick, partial, or auto save which had many problems in the past. Going with my gut, that and some removal of identical to master records if things got bad enough, requiring myself to at least sort masters an merge patch whatever I ran in a build, going slow an being fluid about it waiting for the patches an legacy-ing the heck out of it, keeping the mods updated, going into the mods an learning how to edit them to create new stuff & getting this mess to work together, configs, ENB, settings, and setting a proper old school load order based on stuff that doesn't matter at the top and stuff that does matter at the bottom, but orgainized into composite components, such as below. GameDLCMods ESMCrafting (from post here, pretty much dump it here an put one at the end)ArmorsmithCBBEClothingWIPAG & Supported Mods for WIPAG & PA modsCustom Combat Armor (but it's kind of broken between 2 legendary mod crafting)Various small mods that only do little things17 different mods for different radio stations providing voice an music as entertainment15 mods to make the TV set play videos in the game for entertainmentSome mess of older mods an required weaponsCrafting Workbench (near the end as per the post here at Nexus on the subject of having too many crafting mods)Weather mods (True Storms with True Nights that was designed for it and the use of Subtle ENB)Scrap Everything (so it doesn't get overridden an broken)Merge Patch (for lists basically, hand edited, stupid stuff removed cause just needed list fixes)Vault 111 Settlement (stuff here was added after leaving the vault, this allows us to live in Vault 111)Vault Clear (hand made .esp to get rid of all the lights in Vault 111 an redo them or really anything in there)Mods added in after the game startedMods that had to be merged before getting too near 255 :sad:, merged with a FO4edit script Hell it's still a mess even trying to make it a clean old school type build, but it will work until I find it doesn't work an then we'll leave an come back later an build another, or since this is late in the game we'll stop patching the game an make it a final version, just have to see, but whatever amount of work I did, which was like you said, a massive amount, resulted in the game I wanted to play, the goal would be to get something that would last into the 500 hour range an save all that to a backup in case I leave an want to come back in the next few years or many years later, no idea. Link to comment Share on other sites More sharing options...
BipolarOne Posted October 2, 2016 Share Posted October 2, 2016 Oh I see what happened now. You're screwed because you got screwed. There's a 400+ Mb update for the game, and that's what the other people were talking about. You mean this didn't happen to you already even going back to Skyrim or Oblivion? That's Steam an Bethesda for yah, it probably does cool stuff as a patch, but whatever you got for mods an savegame was trashed. I've been doing this since it happened in FO3 in 2010 pretty much, offline mode most of the time once it's built, and even if it was online, I'd decline a patch on a existing playthru savegame which has had mods installed. I've only been offline in steam for a few days or so but I come back in and saw the patch. See it doesn't let you roll back, and it can be kind of difficult to force that. You would wait a day or few for someone like yourself to say zomg this patch broke everything, at which point you would decline to use it until you felt like installing mods again or if the mods got updated, but the only sure way to use what you got is by a rollback, I'd guess you shouldn't bother now, but eh you could try if you wanted. What you do is go to the top left in steam, under the steam menu, backup an restore games, create a backup of whatever game, pick the install disc size or set it to something larger than the game to drop it into one file, then write the files to disc if you used a DVD/Bluray or flashdrive might be better depending on your preference. At any rate you got a backup copy of that version of the game. Uninstall an clean it all up, install it again, hit the X on the update, and go offline an hope that it works. That's the hard part sometimes steam will say this game requires an update, but I've done it before. The only other way would be to find someone that has a copy of the last version on disc, like me, ROFL, because I have tons of them along with tons of mod installs going back to 2009. Though everything that is pretty much actually important as far as O/S an other data, is totally not backed up, which means, my stupid arse will lose all that crap in all likelihood. If it was me I'd start a new post with the recent patch in the name, an read about the patch an look for issues specific to that patch an how it broke games for people. Sorry about all that, you wouldn't be the only one or the first, but next time don't let that happen aye? ROFL, so this 960 STRIX was running well because it's using the stupid version before that last patch. Anyway, I got lost in FO4 after that offline. But because this massive build was made before that patch it's all pretty much useless, I got 6 other ones, totally useless, running this for a month an going to the next gen Skyrim doesn't sound like a bad plan, but you know they'll mod it day one an all. But maybe next time I can start merging mods as it's installed because 254 is nowhere near enough to make this one actually fun to us. Anyway, hope it wasn't as bad as this type thing is normally for people. I'd go on tilt, and say "the hell with it" for at least a month, but that's me. Link to comment Share on other sites More sharing options...
BipolarOne Posted October 2, 2016 Share Posted October 2, 2016 DUH DA DUT DAH DUT DUT DUT, DAH DAH DAHHHH. XD Idk it might have been better to just do BB BBee Dee BeeD That's all folks? Yeah you can watch videos inside FO3/FNV/FO4, and yeah it's fun to live in vault 111 for 6 months an put up blue lights everywhere, you know an watch cartoons. Skip the whole game an peek outside every so often. It's crazy, sure. This game isn't final though, which wasn't the main reason to stay in there, but it did turn out well for those that did eh? Except I'm screwed too, I can play, but I'll still have to fix this eventually, which suuuukkkks urgh. XD Link to comment Share on other sites More sharing options...
AGreatWeight Posted October 2, 2016 Share Posted October 2, 2016 I have a GTX970 Strix, cant remember the VRAM out of my head (probably 4gb) but what do i have to buy in terms of graphics cards to make the lag dissapear? money is not an issue I've come across a few people who own 1080's who have this problem themselves (can't remember if they used the 4gb or 8gb version) I can't really offer you any advice as I'm only using a lowly R9 280x myself, need to upgrade when funds become available.Might be a good idea to have a look through the forums for threads regarding texture issues to see if someone can advise you better. Link to comment Share on other sites More sharing options...
oregano Posted October 2, 2016 Author Share Posted October 2, 2016 (edited) Ums... I'd say you need to roll back to a savegame before this point or start a new game altogether. Whatever you did ruined the game. Being that I'm running FO4 post Nukaworld (fresh install,and mostly fresh mods) on a Asus 960 GTX STRIX which is basically the same card for half the money, something like that, would point to config, settings, and savegame an load order practices, or even the build of the game, in other words, more work. It's always streamed textures differently than before, I mean, all I noticed was it will pause an icon that it's loading something. I have shadows maxed out to 4096 distance from the player which is silly far I need to fix that better, and particles for True Storms is maxing out in theory I think. This build though, I'm not certain it will even work later on, I'm just betting that I can fix anything by editing the mods. So I mean, if you ask me I wouldn't buy anything, STRIX is new, just take the money an build a AMD machine or XB1/PS4 to go with it, these ports are made for consoles, PC is uncertified an basically put on the enduser to get it to work. 900 STRIX is bloody fast and not subject to the class action lawsuits of other 900 series cards, it's a good card, I'd burn that bish up if it was me, but there is always a point where work has to be done on settings an config, mod installs, and learning about the game issues or fixing it. That is exactly what i did. I just deleted all my saves. Then I deleted every mod i ever had, and uninstalled every single trace of Fallout 4 from my computer. Afterwards I installed Fallout 4 and created a new charater and played abit with her to get a good "clean base save" that i can allways revert back to. I then redownloaded the the mods i wanted from the nexus (making sure they where all up-to-date) and installed them manually, i then used LOOT to optimize the load order. The result is a Fallout 4 without any lag moments & maximum 5 seconds of loading when fast traveling and entering new cells. Basically I had just been playing with a really filthy Fallout 4. Edited October 2, 2016 by oregano Link to comment Share on other sites More sharing options...
BipolarOne Posted October 3, 2016 Share Posted October 3, 2016 Well, it's not your fault, the whole process of patching the game, releasing DLC's, and developing/updating mods is quite messy. Link to comment Share on other sites More sharing options...
Recommended Posts