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Ugly, Muddy Textures at sunrise/sunset


plunket

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I made a custom object (exterior) and it looks great most of the time! It is about the physical size of a farmhouse. But the side getting direct sunlight at certain times of the day becomes weird and muddy-looking, even (especially?) on a clear day. Details vanish on the side with more light, while the opposite side looks clear and nice. It's sunrise and sunset, and a few hours around them, when my texture gets ugly on whichever side has more sunlight. Other types of light do not seem to cause the problem.


It uses one 4k diffuse and one 4k normal (with specular on the alpha) on a single NiTriShape in a single nif. I tried using a solid black alpha channel. I tried to mimic the settings of other outdoor nifs (rock cliffs, etc) but maybe something got mismatched or overlooked?


Shader Flags 1: SLSF1_Receive_Shadows, SLSF1_Cast_Shadows, SLSF1_Own_Emit, SLSF1_Remappable_Textures, SLSF1_ZBuffer_test

Shader Flags 2: SLSF2_ZBuffer_Write, SLSF2_Vertex_Colors, SLSF2_EncMap_Light_Fade

Glossiness: 50

Emissive Color: Black

Specular Color: Black

Specular Strength: 1.5


No ENB and this happens with or without ELFX. Thanks in advance if you can help.

Edited by plunket
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