Marieh Posted December 8, 2011 Share Posted December 8, 2011 Just wondering how people felt about the game play during the castle attacks. I know that loading a tonne of high quality models might make the game lag on all but the highest end on computers, but I never felt that they really showcased battle. You and your men killed perhaps 60 people at most during the fighting, and there was no "defeat" clause, where if you lost your men, you would fail the quest and require it to be restarted, or there to be some other manner of attack. So thinking about how this might be better presented, I was thinking about designing your own units, as well as increasing the number of combatants, as well as a defeat possibility. For example, you are granted as a reward for service a number of men - you can then invest in them, providing them with weaponry, armour, training, etc. You could be allocated a certain value of points, depending on your level of commintment to the Imperial or Stormcloak cause.. You can choose to upgrade the equipment they have - at a personal cost, as if upgrading their weaponry/armour to "fine" or higher, giving them enchantments. When you get them, they are baic recruits with clothes, and iron daggers. Using these"upgrade" points like perks, you can upgrade their numbers, and you can upgrade their equipment, which you can then further upgrade - it's then up to you if you decide whether to go with hoards of ill-equipped, untrained warriors that get chopped down by the hundreds, or say 5 or so elite warriors with immensely powerful weaponry - but they may get swamped and surrounded. To balance things out, enemies will also have a random allocation of points - depending on difficulty, they may have between the same amount of investment or equal (but never less - Novice isn't that hard, is it?). Is there a way to detect the graphics settings of the game to determine the number of combatants - ultra levels having more units on screen, and lower having less. And so I ould get an idea on screen, I'd appreciate if you could state how well your computer is able to handle units on screen, and at what difficulty. Say 500 characters on screen at ultra difficulty before you begin to lag, etc. Link to comment Share on other sites More sharing options...
Gilibran Posted December 8, 2011 Share Posted December 8, 2011 I'd love to lead 300 in enchanted Dragonbone, Daedric, Ebony armor & max weapons to kick both the empire & the stormcloaks out of Skyrim :biggrin: :biggrin: Link to comment Share on other sites More sharing options...
darthsloth74 Posted December 8, 2011 Share Posted December 8, 2011 I'd love bigger battles but it would cripple lower end systems and spoil the game for a lot of users. I don't see why a lot of the battles can't be moved inside the castles as you storm various rooms clearing guards, fighting your way to the enemy commander etc. Might be a little more interesting than the respawning of enemy troops, the battles as they are seem very boring. Link to comment Share on other sites More sharing options...
darkjedi73200 Posted December 8, 2011 Share Posted December 8, 2011 The large scale fights in the game suffer mainly from piss poor AI scripts. If you could give your men Orders such as: Defend me / Defend this LocationSupport me / Support this locationAttack on sight / Attack My Target / Attack when attacked. Also some nature of a PRE-FIGHT map that might use the normal world map but zoomed in a lot.Then let me give my min "Waypoint" markers that I can configure with a command from above. You could in sense make a group of men that would all have a GROUP ORDER like "Defend this location"But each man within the group has his own base order such as attack / def / support and so on. This would let you at the very least control the battlefield a bit more, and in turn maybe make the AI seem less dense? I imagine some nature of Stronghold / Mythhttp://en.wikipedia.org/wiki/Myth_(series)http://stronghold.wikia.com/wiki/Main_Page Also some ranking system for your personal goal that would let you as you progressed control more complex groups with more skills. Veteran system for your soldiers that don't die that would let you assign generals... I could go on but I think you get the idea. :biggrin: Link to comment Share on other sites More sharing options...
NoAardvarksAllowed Posted December 9, 2011 Share Posted December 9, 2011 Good ideas, OP. I readily agree with the current castle attacks needing an overhaul to make them more interesting, challenging and engaging. As they stand, they just come off silly. Couldn't they at least have made enemy reinforcements coming out of the interior doors, instead of just spawning right out in the open? Link to comment Share on other sites More sharing options...
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