skincandy Posted December 11, 2011 Share Posted December 11, 2011 Here is a video of the issue: My link I have this same issue but when i run as i saw in your video the trees/buildings/terrain will not load for a few seconds to a few minutes unless i use the antilag.dll or the enbseries dllbut those fix the lag but make my frame drop to 2 to 8 frames per second and that is not fun. Link to comment Share on other sites More sharing options...
Cyranus Posted December 20, 2011 Author Share Posted December 20, 2011 (edited) I did a check disc and sfc/scannow and it seems to have fix the problem,no freezes in 2 hours of playing.. :dance: Edit: I spoke too soon,freezes came back less frequently though,but after investigation,it seems to be a known issue with my HDD...( WD Green 640GB). Edited December 22, 2011 by Cyranus Link to comment Share on other sites More sharing options...
Cyranus Posted December 24, 2011 Author Share Posted December 24, 2011 I did a check disc and sfc/scannow and it seems to have fix the problem,no freezes in 2 hours of playing.. :dance: Edit: I spoke too soon,freezes came back less frequently though,but after investigation,it seems to be a known issue with my HDD...( WD Green 640GB). Link to comment Share on other sites More sharing options...
Cyranus Posted December 24, 2011 Author Share Posted December 24, 2011 I finally found the cause of the problem: the timings of my 2x2gb G-Skill Ripjaws memory modules were not the good ones. I changed the values from 9-9-9-28 to 9-9-9-24 in the BIOS and everything works fine now, i played for 2 hours without any freezes or sound glitches with the inboard sound card and nvidia sound card. I still don't understand why my MOBO changes my memory timmings... Link to comment Share on other sites More sharing options...
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