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Game crashes even after cleaning and using LOOT HELP!


PheonixWeaver

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i Got realvision and climates of tamirel, then i noticed frequent crashes so i uninstalled both and used LOOT and TES5edit to fix what ever the problem was but that only seemed to make things worse, i don't know what to do i'm panicking HELP (sorry for spelling errors, like i said im panicking and its 11:19 pm which is late for me)

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I have been having a similar issue myself

 

I am also stumped as to haw to fix my problem...

 

I found some things I did make game play sluggish until the game CTD's

 

hopefully someone can offer assistance...

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post your mod setup info using modwatch: http://www.nexusmods.com/skyrim/mods/56640/?

 

Are you on NMM or MO?

 

Are you using Crash Fixes (or the SKSE memory patch)?

I use Skyrim Script Extender and Nexus mod manager, also i only recently got LOOT and last night was my first time using TES5edit

 

i Don't have any crash fixes or SKSE memory patch, but if i could get any recommendations for anything that can prevent a modded Skyrim game from crashing that'd be great

 

I justgot modwatch to see if it helps so i'll give it a try

 

I might switch to mod organizer since most of the modwatch tutorials i find are saying that itbetter than NMM

Edited by PheonixWeaver
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Switching to MO is a good idea.

 

This is how you install Crash Fixes and ENBoost (if you install crash fixes you don't need the SKSE memory patch):

 

Download and install SKSE if you don't have it already; Remember to run the game trough skse_loader.exe from now on.
Createa a file called skse.ini in Skyrim\Data\SKSE\ if you don't have it already, then write inside (remove other lines that might be inside the file):
[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1 ;<----you can leave this to 0 turn to 1 if debugging
[Display]
iTintTextureResolution=2048
[Debug]
WriteMinidumps=1 ;<----you can leave this to 0 turn to 1 if debugging
After that download and install Crash Fixes: http://www.nexusmods.com/skyrim/mods/72725/?
Download and install Bug Fixes as well: http://www.nexusmods.com/skyrim/mods/76747/?
After having installed it navigate to Skyrim\Data\SKSE\Pugins\CrashFixPlugin.ini
Modify in CrashFixPlugin.ini UseOSAllocators=1 follow the instructions above this line to make it work. You will need to download and install SKSE Plugin Preloader Link: http://www.nexusmods.com/skyrim/mods/75795/?
ENB can be used without graphics modification (ENBoost) it will improve performance and stability, for more info visit http://www.nexusmods.com/skyrim/mods/73618/? :
First download the latest ENB ( http://enbdev.com/download_mod_tesskyrim.html ) in the archive, extract from the wrapper version: enbhost.exe, d3d9.dll, enblocal.ini and enbseries.ini to your Skyrim directory (where TESV.exe is located)
In enblocal.ini edit:
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false ;<-----set this to true leave to false if you have an ENB.
UseDefferedRendering=true
IgnoreCreationKit=true
ForceFakeVideocard=false
[MEMORY]
ExpandSystemMemoryX64=false ;<-----make sure this is set to false is obsolete and will interfere with Crash Fixes or SKSE memory patch (causes crashes especially in Win10)
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false ;<---------set to true for old AMD GPUs.
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false ;<------make sure this is set to false only works when ExpandSystemMemoryX64=true as previously sad this only causes problems
ReservedMemorySizeMb=64 ;<-----if using an ENB you know what goes here otherwise increase if you experience some stutter.
VideoMemorySizeMb=4064 ;<-----Users should download and run Boris's VRamSizeTest tool. Run the VRamSizeDX9.exe. Windows 7 users subtract 170 from the value provided and use that value. Windows 8/8.1/10 users use the value provided. If AutodetectVideoMemorySize=true this value is ignored and auto-calculated.
AutodetectVideoMemorySize=false ;<-----set this to true if you want auto VRAM size calculation
If you feel like skse or Crash Fixes are not working correctly create a shortcut with this argument and launch the game from it (if you are on ModOrganizer add to the SKSE executable the -forcesteamloader argument):

 

 

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