bct18181 Posted December 8, 2011 Share Posted December 8, 2011 Fallout3.esmProject Beauty.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmDarNifiedUIF3.espASU.espShellRain.espno blur on hit.espHelpMessagesDeleted.espFast VATS 2.espDynamicCrosshair.esphackrate.x6.espFO3 Wanderers Edition - Main File.espMart's Mutant Mod - Increased Spawns.espTheOutbreak - WMS Vol 2 - Calm.espmerged patch.espFO3 Wanderers Edition - Talon Loot Crash Fix.esp Total active plugins: 19Total plugins: 19 I disabled every mod and when the 2 mutants spawned on the way to GNR they would only use fists and not the combat shotguns on them. Anyone know how to fix it? Link to comment Share on other sites More sharing options...
LambentEarache Posted December 8, 2011 Share Posted December 8, 2011 They can't use combat shotguns. Link to comment Share on other sites More sharing options...
bct18181 Posted December 8, 2011 Author Share Posted December 8, 2011 Wow, I've played this game for years and I've never known that? Well, thanks. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted December 11, 2011 Share Posted December 11, 2011 There are several mods I believe that incorporate Mutant Animations, which gives Muties the ability to wield pretty much every type of weapon. I think FWE adds it, though obviously that's no good if you don't wanna use FWE. There are a few other mods that use it, but none that don't also add more content. Link to comment Share on other sites More sharing options...
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