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CTD from Default Scripts?


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Started a personal mod to fix up and decorate the outside of Breezehome. Removed a couple bushes, added some objects (flowers, statue, bench, cart). Nothing from vanilla colliding or moved (minus the two deleted bushes).

 

Used the default havok disable script on the cart and wine/cups. Looked fine in game. No issues.

 

The next day, I get CTD when I hit Continue. The only way I can play is to load an earlier save, and once in game, load my last save. So I removed this .esp and now I can continue with no issues.

 

The game save cleaner and tes5edit didn't show any issues/errors. Nothing in papyrus logs. Not using any Whiterun mod that edits the Plains District of Breezehome area.

 

Any thoughts?

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