icecreamassassin Posted October 3, 2016 Share Posted October 3, 2016 So I'm rather annoyed because I have successfully done this before but I cannot for the life of me replicate my success. You know the portals in the Snow elf forgotten vale that project a cube map 3d-esc image of where they lead? Yeah I made one of those previously, but I think I'm exporting my DDS from photoshop incorrectly. -I took 40-some screen shots in game from a single position and took shots in all directions-I loaded them up into a panorama generator which made a perfect panorama.-Then I ran that panorama through a site that makes it into cube map faces.-I took those faces, flipped and rotated them and placed them into a single texture.-I flatted down the image, saved it as a JPG (because the native PNG file will not export to DDS properly)-I closed the image-opened it back up and then used the DDS plugin in photoshop to save as a DDS file. I used the Cube map option, DTX1 no alpha and rendered mipmaps.-In the CK I created a new texture replacer and used the new DDS cube map on the Environment line. The diffuse is black and the normal is Default_n (these are exactly how the working portal is set up)-I make a CK activator using SEWayShrinePortal01.nif (which is the snow elf chantry portals and the same that my working portal uses)-I then edit the base of my new activator, and go into the model entry and replace the last texture at the bottom with my texture set.-The texture replacer form shows one of the mapped faces just as it should (not a squished image of all of them) so it should be set up properly but all I get in the CK render window, preview window or in game for the model is a black field with the flickering portal field on it. The one I made before is working just perfectly. I found the guide on TESAlliance about cube maps and previously followed it and there is no need to alter the properties of the NIF file since this specific NIF is a vanilla nif intended for this exact purpose, so it's already set up properly. I just can't figure out what in the DDS export process I screwed up. Any ideas? Thanks. Link to comment Share on other sites More sharing options...
icecreamassassin Posted October 3, 2016 Author Share Posted October 3, 2016 scratch that I figured it out. You have to save the DDS with 1 bit alpha but no actual alpha layer in the image. Link to comment Share on other sites More sharing options...
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