Aragorn58 Posted October 3, 2016 Share Posted October 3, 2016 Hi everyone, I started to mod with the Creation Kit, but the markers are getting annoying. Do you know how I can disable them from showing up in the Creation Kit?And why is that green box so bright? ~SkytriqqerJust tap the M key to hide them. They will still be there but you just won't see them. Thank you, that worked.Does that have something to do with the Markers? In-game it works perfect That should have nothing to do with the markers showing in the CK. It looks like a missing mesh or texture. Weird. That was in this green box. Everything I place there is invisible, but it works in the other regions. Is that the default Whiterun cell you are modifying? If it is I will take a look at it in the CK and see what it is. I modifiy the WhiterunWorld Cell. The Bug is only in WhiterunPlainDistrict03 tho. If all works correctly in game, then the wall at the top of the stairs is hidden. Tap the F5 key to refresh the window and it will restore anything that is hidden. If it is missing in game, then you accidentally deleted it.http://i87.photobucket.com/albums/k143/johng58/Untitled_zpsadpnly83.jpg I hid the wall with the 1+1 key and got the same results as your pic. In-game, everything works perfect. I tried the F5-Thing, It says something about Textures not queued. It didn't fix it.I will try to clean it with TES5Edit. That could be a normal error for the ck I get that also sometimes. But did you change the texture for the wall? Link to comment Share on other sites More sharing options...
Skytriqqer Posted October 3, 2016 Author Share Posted October 3, 2016 Hi everyone, I started to mod with the Creation Kit, but the markers are getting annoying. Do you know how I can disable them from showing up in the Creation Kit?And why is that green box so bright? ~SkytriqqerJust tap the M key to hide them. They will still be there but you just won't see them. Thank you, that worked.Does that have something to do with the Markers? In-game it works perfect That should have nothing to do with the markers showing in the CK. It looks like a missing mesh or texture. Weird. That was in this green box. Everything I place there is invisible, but it works in the other regions. Is that the default Whiterun cell you are modifying? If it is I will take a look at it in the CK and see what it is. I modifiy the WhiterunWorld Cell. The Bug is only in WhiterunPlainDistrict03 tho. If all works correctly in game, then the wall at the top of the stairs is hidden. Tap the F5 key to refresh the window and it will restore anything that is hidden. If it is missing in game, then you accidentally deleted it.http://i87.photobucket.com/albums/k143/johng58/Untitled_zpsadpnly83.jpg I hid the wall with the 1+1 key and got the same results as your pic. In-game, everything works perfect. I tried the F5-Thing, It says something about Textures not queued. It didn't fix it.I will try to clean it with TES5Edit. That could be a normal error for the ck I get that also sometimes. But did you change the texture for the wall? I don't think I did. I do remember that i accidently pressed Ctrl+B while I selected the Box. That's why that Box is so green now. Could it be like that because of that? Link to comment Share on other sites More sharing options...
Aragorn58 Posted October 3, 2016 Share Posted October 3, 2016 Hi everyone, I started to mod with the Creation Kit, but the markers are getting annoying. Do you know how I can disable them from showing up in the Creation Kit?And why is that green box so bright? ~SkytriqqerJust tap the M key to hide them. They will still be there but you just won't see them. Thank you, that worked.Does that have something to do with the Markers? In-game it works perfect That should have nothing to do with the markers showing in the CK. It looks like a missing mesh or texture. Weird. That was in this green box. Everything I place there is invisible, but it works in the other regions. Is that the default Whiterun cell you are modifying? If it is I will take a look at it in the CK and see what it is. I modifiy the WhiterunWorld Cell. The Bug is only in WhiterunPlainDistrict03 tho. If all works correctly in game, then the wall at the top of the stairs is hidden. Tap the F5 key to refresh the window and it will restore anything that is hidden. If it is missing in game, then you accidentally deleted it.http://i87.photobucket.com/albums/k143/johng58/Untitled_zpsadpnly83.jpg I hid the wall with the 1+1 key and got the same results as your pic. In-game, everything works perfect. I tried the F5-Thing, It says something about Textures not queued. It didn't fix it.I will try to clean it with TES5Edit. That could be a normal error for the ck I get that also sometimes. But did you change the texture for the wall? I don't think I did. I do remember that i accidently pressed Ctrl+B while I selected the Box. That's why that Box is so green now. Could it be like that because of that? It could be. That combination creates a multibound box around the objects, and I don't think that works in exteriors. You may have to go a backup and load it and see if that is the issue. Up to 5 backups are made when you save in the CK, the highest number being the most recent. They are located in your skyrim data folder in the backups folder. Link to comment Share on other sites More sharing options...
Skytriqqer Posted October 3, 2016 Author Share Posted October 3, 2016 Hi everyone, I started to mod with the Creation Kit, but the markers are getting annoying. Do you know how I can disable them from showing up in the Creation Kit?And why is that green box so bright? ~SkytriqqerJust tap the M key to hide them. They will still be there but you just won't see them. Thank you, that worked.Does that have something to do with the Markers? In-game it works perfect That should have nothing to do with the markers showing in the CK. It looks like a missing mesh or texture. Weird. That was in this green box. Everything I place there is invisible, but it works in the other regions. Is that the default Whiterun cell you are modifying? If it is I will take a look at it in the CK and see what it is. I modifiy the WhiterunWorld Cell. The Bug is only in WhiterunPlainDistrict03 tho. If all works correctly in game, then the wall at the top of the stairs is hidden. Tap the F5 key to refresh the window and it will restore anything that is hidden. If it is missing in game, then you accidentally deleted it.http://i87.photobucket.com/albums/k143/johng58/Untitled_zpsadpnly83.jpg I hid the wall with the 1+1 key and got the same results as your pic. In-game, everything works perfect. I tried the F5-Thing, It says something about Textures not queued. It didn't fix it.I will try to clean it with TES5Edit. That could be a normal error for the ck I get that also sometimes. But did you change the texture for the wall? I don't think I did. I do remember that i accidently pressed Ctrl+B while I selected the Box. That's why that Box is so green now. Could it be like that because of that? It could be. That combination creates a multibound box around the objects, and I don't think that works in exteriors. You may have to go a backup and load it and see if that is the issue. Up to 5 backups are made when you save in the CK, the highest number being the most recent. They are located in your skyrim data folder in the backups folder. Sadly, they are all from today. Seems like I have to create that Mod again. Link to comment Share on other sites More sharing options...
Aragorn58 Posted October 3, 2016 Share Posted October 3, 2016 Hi everyone, I started to mod with the Creation Kit, but the markers are getting annoying. Do you know how I can disable them from showing up in the Creation Kit?And why is that green box so bright? ~SkytriqqerJust tap the M key to hide them. They will still be there but you just won't see them. Thank you, that worked.Does that have something to do with the Markers? In-game it works perfect That should have nothing to do with the markers showing in the CK. It looks like a missing mesh or texture. Weird. That was in this green box. Everything I place there is invisible, but it works in the other regions. Is that the default Whiterun cell you are modifying? If it is I will take a look at it in the CK and see what it is. I modifiy the WhiterunWorld Cell. The Bug is only in WhiterunPlainDistrict03 tho. If all works correctly in game, then the wall at the top of the stairs is hidden. Tap the F5 key to refresh the window and it will restore anything that is hidden. If it is missing in game, then you accidentally deleted it.http://i87.photobucket.com/albums/k143/johng58/Untitled_zpsadpnly83.jpg I hid the wall with the 1+1 key and got the same results as your pic. In-game, everything works perfect. I tried the F5-Thing, It says something about Textures not queued. It didn't fix it.I will try to clean it with TES5Edit. That could be a normal error for the ck I get that also sometimes. But did you change the texture for the wall? I don't think I did. I do remember that i accidently pressed Ctrl+B while I selected the Box. That's why that Box is so green now. Could it be like that because of that? It could be. That combination creates a multibound box around the objects, and I don't think that works in exteriors. You may have to go a backup and load it and see if that is the issue. Up to 5 backups are made when you save in the CK, the highest number being the most recent. They are located in your skyrim data folder in the backups folder. Sadly, they are all from today. Seems like I have to create that Mod again. You may be able to load your mod in XEdit and apply filter for cleaning and look for the changes you have made to that area, and just remove the ones you made unintentionally. Link to comment Share on other sites More sharing options...
csbx Posted October 3, 2016 Share Posted October 3, 2016 Clearing the change in Tes5edit should be easy, no ? Link to comment Share on other sites More sharing options...
NexusComa Posted October 3, 2016 Share Posted October 3, 2016 (edited) Clearing the change in Tes5edit should be easy, no ? Load your mod in TES5Edit and clean it. Very easy stuff ... Start TES5Edit ...Right click in little window in the middle pick: [ select none ].Find your mod in the list and double left click the name. From the left most window right click your mod name and pick: [ apply filter for cleaning ].Wait for it to process ... Right click your mod again and pick: [ remove "identical to master" record ].Wait for popup timer and pick: [ yes I'm absolutely sure ] Wait for it to process ... Right click your mod again and pick: [ undelete and disable references ].Wait for it to process ... Left click the close window icon top right.(tes5edit will save and backup your mod) Done ... This is also (in my opinion) something you should do as you feel needed while you edit your mod too.(even simple small edits can leave behind "dirty edits" that need to be cleaned out) In addition this can be very helpful while editing anyways. It will allow you to copy objects from other cellseven though you may have left an edit mark on the cell name ... (the * mark telling you the cell was edited).This happens when you inadvertently move an object in the cell while copying (very touchy happens every time). All these types of errors can be cleaned out easy as i listed above ... TES5Edit is a wonderful tool and should be in every modders toolbelt. Edited October 3, 2016 by NexusComa Link to comment Share on other sites More sharing options...
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