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Bodahn Feddic - Inventory


irxson

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So I was looking at store_camp_bodahn.utm and I noticed under "StoreList" he has several folders containing different "ItemList"(See attached print screen) What purpose does that serve?

Why not use only one folder with "ItemList"?

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If you drill down in the item lists, you'll notice that they are groups of like items: ItemList 0 > armour, ItemList 1 > consumables (including runes), ItemList 3 > accessories, ItemList 4 > weapons. (I don't recall ever seeing a merchant with ItemList 2 populated, though I suspect it's something like 'treasure'/junk or maybe plot items.) The *UTM ItemLists then map roughly to the tabs in the in-game merchant GUI (there the ItemList 1 consumables are split between crafting/reagents and 'other' consumables).

 

In the toolset, the merchant inventory does appear as one big list, so there's some sorting and categorising going on behind the scenes, so to speak... no idea what governs it, though. Or what happens if items are added to the 'wrong' ItemList. :unsure:

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If you drill down in the item lists, you'll notice that they are groups of like items: ItemList 0 > armour, ItemList 1 > consumables (including runes), ItemList 3 > accessories, ItemList 4 > weapons. (I don't recall ever seeing a merchant with ItemList 2 populated, though I suspect it's something like 'treasure'/junk or maybe plot items.) The *UTM ItemLists then map roughly to the tabs in the in-game merchant GUI (there the ItemList 1 consumables are split between crafting/reagents and 'other' consumables).

 

In the toolset, the merchant inventory does appear as one big list, so there's some sorting and categorising going on behind the scenes, so to speak... no idea what governs it, though. Or what happens if items are added to the 'wrong' ItemList. :unsure:

I added several items to list 0, both weapons and armor, some tomes too, and all of them showed on the right tab, just maybe not on the proper order.

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If you drill down in the item lists, you'll notice that they are groups of like items: ItemList 0 > armour, ItemList 1 > consumables (including runes), ItemList 3 > accessories, ItemList 4 > weapons. (I don't recall ever seeing a merchant with ItemList 2 populated, though I suspect it's something like 'treasure'/junk or maybe plot items.) The *UTM ItemLists then map roughly to the tabs in the in-game merchant GUI (there the ItemList 1 consumables are split between crafting/reagents and 'other' consumables).

 

In the toolset, the merchant inventory does appear as one big list, so there's some sorting and categorising going on behind the scenes, so to speak... no idea what governs it, though. Or what happens if items are added to the 'wrong' ItemList. :unsure:

I added several items to list 0, both weapons and armor, some tomes too, and all of them showed on the right tab, just maybe not on the proper order.

 

 

No idea, then, though that's not surprising... one of the real modders could probably explain both why exporting from the toolset creates the discrete ItemLists, and why they ultimately don't seem to be needed.

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