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persistent info after loading?


Bethestar

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Use globals. Create a quest with player alias and set it to recieve ondying and onplayerloadgame. The first event sets global variable 1 (0-1), the second checks its value on save load (don't forget to switch it back to 0). A quest should be of start game enabled type.
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Use globals. Create a quest with player alias and set it to recieve ondying and onplayerloadgame. The first event sets global variable 1 (0-1), the second checks its value on save load (don't forget to switch it back to 0). A quest should be of start game enabled type.

 

As soon as you reload the game after death, the global variable data will be set back to what it was in the last save before you died, so that idea won't work :smile:

 

Basically, it's simply not possible. Even the in-game misc stats doesn't record the number of times the player has died.

Edited by steve40
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Use globals. Create a quest with player alias and set it to recieve ondying and onplayerloadgame. The first event sets global variable 1 (0-1), the second checks its value on save load (don't forget to switch it back to 0). A quest should be of start game enabled type.

 

As soon as you reload the game after death, the global variable data will be set back to what it was in the last save before you died, so that idea won't work :smile:

 

lol, my bad. That was stupid) It is pretty obvious))

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