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How to remove lightbeams


ZZZ02

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Lately those lightbeams that you see in caves are causing me a huge FPS hit for me for some reason. I can get 50 FPS inside but as soon as I get in view of a lightbeam it drops to 20 or less. this issue is starting to annoy me to the point where I just want to try removing them any advice?

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I suggest you use OBSE script to do that

by creating an esp that can remove or teleport that lightbeams to somewhere else, use custom cell. you can name it "lightbeam graveyard" or something

I have similar problem, but in my case the fps eater is fog

I use this script to remove all that damned fog

;set all fog off
Let rf1 := GetFirstRef 28 1
while rf1
	if CompareModelPath "fxcloud" rf1 || CompareModelPath "fxmist" rf1 || CompareModelPath "fxgas" rf1
		rf1.PositionCell 0 0 0 0 lloParadise
		rf1.Disable
	endif
	Let rf1 := GetNextRef
loop
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My only experience in scripting is removing the annoying fallen behind and engaging spam from Neeshka and Fergus (and fixing a few variable change inconsistencies in Fergus's dialogue) And following maskars instructions for SM compatibility. I don't think I will be able to do that without messing something up.

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