ZZZ02 Posted October 3, 2016 Share Posted October 3, 2016 Lately those lightbeams that you see in caves are causing me a huge FPS hit for me for some reason. I can get 50 FPS inside but as soon as I get in view of a lightbeam it drops to 20 or less. this issue is starting to annoy me to the point where I just want to try removing them any advice? Link to comment Share on other sites More sharing options...
lubronbrons Posted October 3, 2016 Share Posted October 3, 2016 I suggest you use OBSE script to do thatby creating an esp that can remove or teleport that lightbeams to somewhere else, use custom cell. you can name it "lightbeam graveyard" or somethingI have similar problem, but in my case the fps eater is fogI use this script to remove all that damned fog ;set all fog off Let rf1 := GetFirstRef 28 1 while rf1 if CompareModelPath "fxcloud" rf1 || CompareModelPath "fxmist" rf1 || CompareModelPath "fxgas" rf1 rf1.PositionCell 0 0 0 0 lloParadise rf1.Disable endif Let rf1 := GetNextRef loop Link to comment Share on other sites More sharing options...
ZZZ02 Posted October 3, 2016 Author Share Posted October 3, 2016 My only experience in scripting is removing the annoying fallen behind and engaging spam from Neeshka and Fergus (and fixing a few variable change inconsistencies in Fergus's dialogue) And following maskars instructions for SM compatibility. I don't think I will be able to do that without messing something up. Link to comment Share on other sites More sharing options...
lubronbrons Posted October 3, 2016 Share Posted October 3, 2016 if you can find all those lightbeam model pathmaybe I can helpin my fog caseI noticed that fog always contain one of this word in its model path : "fxcloud" or "fxmist" or "fxgas" Link to comment Share on other sites More sharing options...
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