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uv unwrap


alphaskull

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I use 3DS max but the same idea applies to whatever 3D software your using.(For max) firstly I downloaded the niftools pluggin so max could open the file type, then I extract the mesh from Skyrim using FOMM, open the .nif in max, apply a UV Unwrap modifier, hit edit and there are your UV's. Edited by DiGiTALZOMBiE
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i did a color grid to see how its all layed out. seems its all one huge lazy way to save space and time. its all over layed unwrap to save space .. and so that other assets can share the texture. all this is just off the dresser texture page. this sucks cause you cant define edges for individual assets. check it out

 

http://i806.photobucket.com/albums/yy347/alphaskull/TESV2011-12-0901-06-02-30.jpg

http://i806.photobucket.com/albums/yy347/alphaskull/TESV2011-12-0901-05-49-55.jpg

http://i806.photobucket.com/albums/yy347/alphaskull/TESV2011-12-0901-05-40-83.jpg

Edited by alphaskull
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