badwolflabs Posted October 4, 2016 Share Posted October 4, 2016 Okay im trying to build a player home (hoping that the back side of Whiterun is empty enough to use as a site) but it seems like all the tutorials are either OLD or completely Voodoo. does anybody know how to make the collision mesh for a floor/wall tile (basically a cube)?? (bonus if you happen to have a ready to go single and 4X tile i could use as a template) most of the existing tiles have the issue of being single sided. Link to comment Share on other sites More sharing options...
TwilightOne Posted October 4, 2016 Share Posted October 4, 2016 I am not sure what you mean. You mean you want to navmesh a player house you have made in the creation kit?Because collision is not made in the creation kit, you would need blender or 3DSmax with nif plugins to make a new mesh, then nifskope to edit it for insertion into the game.Then when your custom object, a wall tile is made and has collision, you place it in the world and navmesh it in the CK.Or do you want to use existing Skyrim assets to make your new building? There are a lot of tutorials for that in forums, on reddit, on youtube, and the creation kit site. A series of video tutorials by bethesda exist for skyrim specifically. Link to comment Share on other sites More sharing options...
badwolflabs Posted October 4, 2016 Author Share Posted October 4, 2016 then nifskope to edit it for insertion into the game. Then when your custom object, a wall tile is made and has collision,this is the part i need help with starting with a floor tile , wall/floor tile and corner tile i need some hints/instructions on how to get this bit done. Link to comment Share on other sites More sharing options...
csbx Posted October 4, 2016 Share Posted October 4, 2016 I may be totally missing what you're saying, but floors already have collision. NPCs will still drop through them, though, if you don't add navmesh. Link to comment Share on other sites More sharing options...
badwolflabs Posted October 4, 2016 Author Share Posted October 4, 2016 I may be totally missing what you're saying, but floors already have collision. NPCs will still drop through them, though, if you don't add navmesh. not if you are doing the tiles in question custom from scratch i have a mesh i need to build the collision mesh Link to comment Share on other sites More sharing options...
csbx Posted October 4, 2016 Share Posted October 4, 2016 Ah, I see. You could cheat by having a vanilla floor just barely beneath your floor. Or by using collision planes--I think there are different options that include floor / wall, but I haven't really used those options before and don't know if they even do anything. But, yeah, you should probably be adding collision in your 3d modelling program. Link to comment Share on other sites More sharing options...
NexusComa Posted October 4, 2016 Share Posted October 4, 2016 copy branch, paste branch in NifSkope may help ...I think TwilightOne is right as you stated it is a custom floor. Link to comment Share on other sites More sharing options...
badwolflabs Posted October 4, 2016 Author Share Posted October 4, 2016 copy branch, paste branch in NifSkope may help ...I think TwilightOne is right as you stated it is a custom floor. the HOW is what i need help in as an example how would you setup https://dl.dropboxusercontent.com/u/5398233/corner.nif ?? i would attach it but for some reason i can't attach files Link to comment Share on other sites More sharing options...
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