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How do you make HD textures and


chocolambot

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Here's a list of useful links and tutorials.

http://www.thenexusforums.com/index.php?/topic/471428-modding-faq-how-to

 

For a high quality version of the rabbit texture what I'd do is open it in GIMP or photoshop, resize the image to the size you want to use, and then using the old texture as a guide, paint over it with a new higher detail texture. You can either hand paint it or use photographs (make sure you don't use copyrighted material) or a mixture of both.

 

Texturing is quite an art form and can take quite a lot of time and effort, particularly if you are handpainting. There are a lot of things to learn about specularity, normal/bump mapping, as well as making sure your texture doesn't take up more file size than is necessary etc. Also you need to know how UV mapping works in general (I'm not sure exactly how it's done for Skyrim).

 

Edit: mip map. I'd suggest not worrying about these to start with, and just play around with re-painting the textures at first.

Edited by CampanaAliquanta
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Here's a list of useful links and tutorials.

http://www.thenexusforums.com/index.php?/topic/471428-modding-faq-how-to

 

For a high quality version of the rabbit texture what I'd do is open it in GIMP or photoshop, resize the image to the size you want to use, and then using the old texture as a guide, paint over it with a new higher detail texture. You can either hand paint it or use photographs (make sure you don't use copyrighted material) or a mixture of both.

 

Texturing is quite an art form and can take quite a lot of time and effort, particularly if you are handpainting. There are a lot of things to learn about specularity, normal/bump mapping, as well as making sure your texture doesn't take up more file size than is necessary etc. Also you need to know how UV mapping works in general (I'm not sure exactly how it's done for Skyrim).

 

Edit: mip map. I'd suggest not worrying about these to start with, and just play around with re-painting the textures at first.

 

so the exported images don't need to be the same size as the original textures? wow. thats awesome.

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