virrixia Posted October 4, 2016 Share Posted October 4, 2016 (edited) Hey y'all I'm working on a converting a standard firearms that uses bullets into one that uses energy.I've had no issues modding the gun, ammo, projectile, and sounds thereof, but I can't seem to figure outhow to turn off the animation or the sound of the spent casing -- an empty shell casing flying out of the open slideand then hitting the floor...making that hollow brass clanggy noise. How would I go about taking the empty case ejection, spent casinganimation out of this weapon, as well as the sounds related to it? It just doesn't seem legitimate or any type of realistic for anenergy weapon to spit out spent rounds as a standard chemically propelled, lead projectile firearm does. Thanks. Edited October 4, 2016 by virrixia Link to comment Share on other sites More sharing options...
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