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Baldur's Gate Reloaded Conversation Overhaul


Travus

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I've noticed that a lot of people were saying that they would like to play the Baldur's Gate Reloaded mod with SoZ party-chat style conversations. So I decided to try and start converting the dialog files myself in the toolset. It quickly evolved into something of an unofficial patch as I started finding a lot of bugs in the process. Well, after 5 weeks, here is the final product.




I wonder if a couple of you guys with some time on your hands might test this submod for Baldur's Gate Reloaded? If it's actually worth a crap, I might consider officially posting it here and on the Vault. It's a 3.5MB file so it should download quick.


This submod converts almost every BGR dialog into the Storm of Zehir party-chat style.

The only conversations that have not been converted are ones with complex cutscenes and/or it has multiple actors.

Additionally, this submod does the following:

- Conversations no longer end abruptly.

- Single lines of text converted to one-liner floating text where appropriate.

- Fixes many quest/journal related bugs.

- Lipflappers have been added where they were missing.

- Fixes some Action (ga_) and Condition (gc_) assignments.

- Closes conversation loopholes (removes exploits).

- Splits long paragraphs of text into separate lines of text.

- Highlighted text added to conversations using skill checks or opening stores.

- Fixes a couple stores in TOSC to have corrected prices.


Install instructions are included in the download.

There's also a compatibility patch for those using the Silverwand BGR Enhancement submod. I had to edit the campaign.cam file as it was necessary to increase the conversation distance while using the SOZ party-chat. Otherwise, if some of your party members were too far away, they would not be included in the conversation.


Let me know what you guys think.
Edited by Travus
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