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Asset Swapping


cppcooper

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I know that in order to make the shrouded gloves look like the nightingale gloves, I will need to obtain the nightingale files and put them in the overwrite directory where the shrouded gloves would be. The same as you can do with textures. The problem being, I don't know how people are doing that for the textures or even if that is possible for the models. Will TESsnip work for this? I just found a post referring to it about editing stats, which could be the second best thing.
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Took me an two hours to do it but I did it.

 

I believe it was the FO3 BSA extractor that I used. As well as the Nvidia dda thumbnail preview exe installer download from their website. The textures didn't work so I had to find out what they looked like and I didn't want to go through the installation process for cs5

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I think you only need to rename the meshes you've extracted, the textures shouldn't be an issue.

 

Yup that is what I did.

I did run into an issue where the naming schemes weren't standardized though.. so I had to take a look at the thumbnails to fix a white texture issue.

 

It was 2 and a half hours well spent. I had just hoped i could cut it down by somebody actually answering the question.. which didn't happen.. ¬,¬ thanks guys I feel the love.

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