sofmisfortune Posted December 9, 2011 Share Posted December 9, 2011 (edited) Hi all, I am new to the forums and looking for a little help. Ive tried searching but have been unable to find the answer im looking for. after applying the normal map to my model it appears shiny in game which I found that changing the alpha layer to black resolves the issue. It does lead to another which you can see from the video. When approaching the object I have a a dark shadow around the area i am looking at( almost like I have a flashlight). I have tried different grey scales in the alpha channel to minimize it but it is still there. I thought I would add a alpha layer to the diffuse texture but that reversed the effect and disabled the normal map. Is there something I am missing or is it just a matter of finding a sweet spot with the grey scale of the alpha chanel. Any help would be much appreciated. http://www.youtube.com/watch?v=MYvcN-7nZII Edited December 9, 2011 by sofmisfortune Link to comment Share on other sites More sharing options...
Caithe Posted December 12, 2011 Share Posted December 12, 2011 Is this a model you made yourself? If so, open your mesh in Nifskope and click on NiMaterialProperty Make sure Ambient and Diffuse colour are white and Specular and Emissive are black. Link to comment Share on other sites More sharing options...
sofmisfortune Posted December 12, 2011 Author Share Posted December 12, 2011 That did it! Thanks a lot! I ve been trying to figure this out for 3 days. One question though. It only seemed to work when I got rid of the alpha channel. does that mean I should just ignore that for my own models and does it affect the 3d effect from the normal map. Sorry if this doesn't make sense but I am new to this. Link to comment Share on other sites More sharing options...
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