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What I'm trying to accomplish is adding an always-on effect shader (burning, glowing, that sort of thing) to a common creature type in the game, similar to the intended behavior of feral ghoul reavers.

 

Using the reaver script, however, it doesn't always seem to apply. It seems that, whenever the creature's 3D data is unloaded, the shader goes with it and doesn't come back. I've tried to homebrew a solution with simple true/false ints and HasLoaded3D checks, but my attempts always seem to end with the game infinitely applying the shader until the game crashes.

 

Is there any way I can accomplish this? I'm sure this must be terribly simple, but everything I've tried has fallen through.

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