stebbinsd Posted October 6, 2016 Share Posted October 6, 2016 Most armor types in the game come in three different sizes: Regular, sturdy, and heavy. All armors of a particular material (e.g. metal, leather, synth, etc.) have the exact same Base IDs for all three sizes. So, if I try to use the console command "player.additem" to give myself a full suit of armor, it's impossible for me to determine, in advance, which weight I'm going to get. Even if I give myself multiple copies of the armor (e.g. for the purpose of distributing them to settlers in the event of an attack), I will usually just get an assortment of the various weights. Is there any way to manipulate, through console commands, which weight I get? Link to comment Share on other sites More sharing options...
bill8872 Posted October 6, 2016 Share Posted October 6, 2016 The way I understand how Bethesda set up the armor, it is not possable to know if it will regular, sturdy, ECT.If I CC armor I just keep at it until I get what I want. Link to comment Share on other sites More sharing options...
Moraelin Posted October 6, 2016 Share Posted October 6, 2016 Sorta. There are levelled lists that give you a specific configuration. Basically you can't directly say in the console what configuration you want, but a levelled list can specify that. Then you can additem the item list instead of the item. And some levelled lists have just one item in them, because Beth uses them just for that: so specific NPCs get specific configurations. E.g., so BOS soldiers get BOS-painted combat armour. E.g., to get all heavy combat armor and an automatic combat rifle on your settler, try putting this in a batch file, pulling down the console, clicking on the settler, and running the batch file: ; auto combat rifle additem 001790F6 equipitem 001790F6 ; extra ammo additem 00067385 ; grenades additem 000EEBED 2 ; heavy combat armor additem 00184BCE additem 00184BCB additem 0019B81A additem 00184BC8 additem 00184BC5 additem 00184BD1 ; goggles additem 000536C5 Link to comment Share on other sites More sharing options...
robhartman9 Posted October 7, 2016 Share Posted October 7, 2016 you can put the stuff directly on them? I'm thinking about making a Westworld town out of sanctuary. I started a new character and have been using the scrapall command on settlements I come to. I went through the BOS ending then did Nuka world until I got the pack and disciples perks. After that I rescued Preston and the gang and set off for vault 88. Its kind of strange I have minutemen, brotherhood, raider, and now a vault settlement on the map that are not affiliated. The poor ghouls at the slog had it rough first the BOS appropriates their crops then some raiders kick them off their land. I imagine I will get attacked if I go back to one of thee raider camps like the slog because I did go kill the raider bosses at nuka world and free the traders from slavery for Preston. Preston was all nice until he had a bed, food, water, and some machine gun turrets, then he starts acting all offended. Link to comment Share on other sites More sharing options...
Moraelin Posted October 7, 2016 Share Posted October 7, 2016 Well, bear in mind that NPCs will equip the best weapon they have, but not the armour. So you'll still have to talk to the settler to get them to actually equip the armour that just got beamed down into their inventory. Still, it's useful to be able to A) keep the look consistent via such prepared batch files. That's my castle minuteman batch for example. Although I still leave the armour weight random for other jobs, e.g., for the leather armour my scavengers get. B) not have to look through your stuff for the items. Just equip it from their inventory. Link to comment Share on other sites More sharing options...
stebbinsd Posted October 7, 2016 Author Share Posted October 7, 2016 Well, bear in mind that NPCs will equip the best weapon they have, but not the armour. So you'll still have to talk to the settler to get them to actually equip the armour that just got beamed down into their inventory.No, I'm talking about giving myself about 50 sets of armor using "player.additem," not [click-on-NPC-and-then-type] "additem. Then I walk up to each settler (maybe using a bell to get them to come to me) and trading with them, and then immediately activating settlement mode to assign them to something. I can use that as a means of keeping track of which settlers I've already assigned jobs to, as opposed to which ones need an assignment. After all, even though their default apparel is random, no settlers will spawn a random default set of "Vault 111 jumpsuits and a full set of heavy synth armor." So, if I see a settler walking around like that, I know i've already assigned them a job. But I want to keep it all heavy! Since they aren't carrying my loot for me, like my companions, giving them maximum armor protection is more important than keeping their load light. Link to comment Share on other sites More sharing options...
Moraelin Posted October 7, 2016 Share Posted October 7, 2016 Uh, you realize that you just need to put "player." in front of "additem" and the ID works the same, right? I just told you how to get what you asked for. Link to comment Share on other sites More sharing options...
TheGadget1945 Posted October 7, 2016 Share Posted October 7, 2016 If you get the N7 armour it looks way cool and you simply upgrade it to Heavy if you want to at the Armor workbench. Myself I mount regular raids on Gunners Plaza and Quincy Ruins to steal their gear. Link to comment Share on other sites More sharing options...
RabbitSpy Posted May 25, 2018 Share Posted May 25, 2018 *equipitem 00###### Link to comment Share on other sites More sharing options...
Moksha8088 Posted May 26, 2018 Share Posted May 26, 2018 The easiest way to obtain the exact armor, as well as a myriad of other things, is with the handy Cheat Terminal mod. As the saying goes, "Don't leave Vault 111 without it". The Cheat Terminal will always be the first item under the miscellaneous category on your Pipboy. Link to comment Share on other sites More sharing options...
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