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Increase Weapon Damage In Relation To Strength?


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Hullo lads, got me a wee bit of a problem.

 

I'm working on a mod that un-levels and balances Fallout 4's equipment and characters, and I've noticed that unarmed weapons don't scale with strength. Solution? Apply an enchantment to the four unarmed weapons in the game, that increases their damage based on the wielder's strength.

 

Problem is, I can't chuck my magic effect into my enchantment. It just doesn't show up in the wee drop-down list, when adding a magic effect.

 

The magic effect:

 

 

http://i.imgur.com/0sjCNrw.png

 

 

 

The enchantment:

 

 

http://i.imgur.com/PwJeDEX.png

 

 

 

So, uh, aye. What do?

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Found the problem. The "Casting" and "Delivery" dropdowns have to be the same for both the enchantment, and the magic effect.

 

Edit: And it turns out, you can't fortify stats with a weapon enchantment. Ruddy hell. Need to think of another way to scale unarmed damage.

Edited by FiftyTifty
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There probably is an easier way, but I will suggest how I would made that. Create a perk with 10 entries, each for each strength value. Check them and needed weapons by conditions and for each of them choose "mod weapon attack damage" entry point and then value you want.

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Funnily enough, that's just what I've decided to do. Been tweaking it for the past hour or so. Since there are only four unarmed weapons (five with Nuka World), I just went and added the perk tae 'em.

 

Another approach would be to add an ability spell to the human race record, but that, uh, sounds a wee bit over zealous.

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