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Making the DDS Textures Work In My NIF File


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Ok here is the thing, I merged two SAM (SAM mod) files which are malebody and genitals using NIFSkope. I can see the textures applied correctly inside the program. I even checked the nif file using Outfitter (BodySlide). The textures are placed properly. When I open the game the genitals are displayed properly. Though, they have the malebody textures instead of the assigned genitals textures (dds maps). It is so frustrating trying to find what is causing this issue.

 

I have found reference to setting the Num UV Sets to 4096. Though, in NIFSkope 2.x the option is grayed out. I have seen people suggest I go back to an older version and I did. I am currently using 1.1.0RC5 and found two Num UV Sets entries for the suggested NiTriShapeData. One is set to 0 and the other is set at 1. The former is grayed out while the second is not. So, I changed the second one to 4097. After that, I tested and same thing. So, I did what is suggested in this guide exactly:

 

Quote

In block details for the NiTriShapeData make sure Has Normals is set to Yes. Num UV sets is set to 4097. And then Spells>batch>update tangent space

 

 

Still the same result. I wonder why the DDS files are not working for me at all.

 

Here is the merged file:

 

http://www.mediafire.com/file/6h3olji4v86qsyi/malebody_0.nif

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