cadpnq Posted October 7, 2016 Share Posted October 7, 2016 The vanilla generators and water purifiers are rather boring. You just plop one down and forget about it. Modular Settlement Machinery (MSM) addresses this shortcoming by letting you build your own infrastructure from a collection of sub-components. I'm taking inspiration from the machinery in Dwarf Fortress and some game mechanics from Kerbal Space Program. You'll either build a masterpiece of post-apocalyptic engineering or stage a reenactment of the Chernobyl disaster in your settlement (meltdowns not implemented in the PoC).I'll be making the first proof-of-concept release this Friday. Right now it only includes a reactor, boiler, turbine, and a generator. There are two variants of each item: mk1 and a mk2 which is more powerful. The reactor produces heat which the boiler uses to make steam. You use that steam to power a turbine which spins the generator and makes power. The models I'm using were made by combining/translating/scaling some vanilla assets (stuff from machinekit). Since you can't scale collision geometry in nifskope none of them have proper collision: you can walk right through them.I have *lots* of ideas (different types of reactors, cooling towers, pumps, storage tanks, water wheels, pipes, axles, wood and oil furnaces, internal combustion engines, centrifuges, filters... you get the idea), but I won't be able to do the idea justice on my own. All of the code will be fun/easy to write, but an artist is really needed for the mod to reach its full potential. PM me if you're interested in joining the project.Is this something you'd like to use in your settlements? p.s.: I posted this on reddit yesterday, but I'm probably more likely to find an artist here. So, repost Link to comment Share on other sites More sharing options...
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