ResidentWeevil2077 Posted February 8, 2008 Share Posted February 8, 2008 Maybe it's just my setup, or something I did wrong, but the attached SS should give you some insight as to what's happening with my game. My current specs are:GPU: ATI Radeon HD 2600 XT 512 MiB GDDR3Desktop area: 22" LCD = 1680x1050OS: Windows Vista Home Premium (32-bit)Oblivion is current version (1.2.0.416) I should note that I used the Belkin Easy Transfer Cable to send EVERYTHING over to the newer comp, so maybe it's just an incompatibility issue. Link to comment Share on other sites More sharing options...
ninja_lord666 Posted February 8, 2008 Share Posted February 8, 2008 Hmm...my suggestion is to stop using the skooma! :D Do you have any mods that change the exterior aesthetics? Maybe, during the transfer, some textures were lost. Strange colours like pink/purple usually mean missing textures...or a skooma overdose. :P Link to comment Share on other sites More sharing options...
damstachizz Posted February 8, 2008 Share Posted February 8, 2008 Moderator edit: No personal attacks please, I don't like having to edit out trash talk. Buddah This may be worth trying, ingame, the video options menu change the texture size to large, I remember reading that it will set to small when patching which can cause the problem you are describing. Goto the other topic..C'mon people, start looking!http://thenexusforums.com/index.php?showtopic=38982 Link to comment Share on other sites More sharing options...
ResidentWeevil2077 Posted February 8, 2008 Author Share Posted February 8, 2008 I can assure you that NO FILES WERE LOST during the transfer. I've ruled out incompatibility with Vista because most programs I had on my XP machine still work on Vista (only because I'm using a 32-bit Vista, which is x86). I never used any texture replacers à la Qarl's Texture Pack, only because I never had a reason to, and it's utterly pointless. I probly m preety hi on teh skoomer :teehee: Link to comment Share on other sites More sharing options...
ninja_lord666 Posted February 8, 2008 Share Posted February 8, 2008 Did the BSA files get corrupted somehow? Link to comment Share on other sites More sharing options...
ResidentWeevil2077 Posted February 8, 2008 Author Share Posted February 8, 2008 Perhaps, but I don't think so. It looks like it might have something to do with the way close and distant LODs are detected and rendered; I can't be sure. Link to comment Share on other sites More sharing options...
Guest Posted February 9, 2008 Share Posted February 9, 2008 Hit the ` button and type TLL, it will toggle the ground to a higher quality, same thing happened to mwe and I did this and it helped...your welcome in advanced.(Tell me if it's the wrong command...have a huge list of all of them and get them mixxed up somtimes. Link to comment Share on other sites More sharing options...
Abramul Posted February 9, 2008 Share Posted February 9, 2008 If TLL works, please let us know, as this seems to be a common bug (although the map area is normally City Isle). Link to comment Share on other sites More sharing options...
ResidentWeevil2077 Posted February 10, 2008 Author Share Posted February 10, 2008 OK, now the console won't open (and bAllowConsole=1). Now I need to solve two problems :wacko: EDIT: I figured out what was causing my weird landscape issues - it was the INI setting bLandscapeBlend. For some reason unbeknowest to me, I needed to change the value to 0 (default = 1), so now I only need to find out why the console won't open :confused: EDIT #2: Now I really know what was wrong - all the shader packages (01-19) in the "Data\Shaders" directory were of the old, and not the new. I forgot that when Windows transfers files over, it won't replace files, only rename them. I needed to delete all the old shaders, and rename the new ones. And "bLandscapeBlend" is set to 1. The reason I finally figured this out was because there were no visual effects - no membrane shaders, no shadows, no anything. I'm glad to have finally figured this out ;D Now it's only the console... :( Link to comment Share on other sites More sharing options...
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