abaris Posted December 10, 2011 Share Posted December 10, 2011 In fairness to Bethsoft, Skyrim is hardly the first game to ignore a PC's condition, race, sex, profession, or possessions while handing out quests, rewards, or comments. It's pretty commonplace, and has been trashed repeatedly--hell, I remember when we made fun of all the questgiver references in Baldur's Gate I to male party leaders by NPCs, even when you had female partyleaders. But you'd honestly expect a development team that sets out to create great atmospherics to realize that these bits of responsive dialog that note a PC's variables either enhance the atmosphere when they're present, or kill it when they aren't. I mean, the company's been a major industry player for a long time. And they handled it differently in Fallout 3. There you got at least the illusion of folks taking note of your achievements and overall character. That's why I got high hopes for Skyrim, since technolofy has moved on since then. But as it is, the lowest common denominator strikes again. Oh. look, times running out. Lets include action, action, action and quantity, quantity, quantity. Who cares about roleplaying anyway? Link to comment Share on other sites More sharing options...
Thoreai Posted December 10, 2011 Share Posted December 10, 2011 Absolutely agree with OP. Welcome to the ES Universe, a Universe you have to(if you care enough) save, but where you're nothing more than a skilled tool. Once things are back in their natural order, you simply vanish and then you have wait another 4-5 years for another ES game so that you can start this all over. :yes:Yeah exactly this, i never felt like im part of the world bethesda made and honestly i dont believe any of their next games will break that trend. Link to comment Share on other sites More sharing options...
elvinkun Posted December 10, 2011 Share Posted December 10, 2011 Immersion killer: Guard: "All hail the Dragonborn!...You smell like a wet dog." *walks away* I'd like to think that not so many people know you're a Dragonborn. That's a bit hard to believe tho, especially since all the people everywhere seem to know what you did, where and when in detail. So just remember... The true hero sacrifices everything for one person in a place where noone will ever know about it, not doing big deeds to earn respect of the masses... *cough* Link to comment Share on other sites More sharing options...
Shantih Posted December 10, 2011 Share Posted December 10, 2011 We need the Creation Kit to make it better. At times you get random lines from guards saluting your efforts and then the same guard will say the sweetroll line or call you a sneak thief. o_O Link to comment Share on other sites More sharing options...
Thoreai Posted December 10, 2011 Share Posted December 10, 2011 Immersion killer: Guard: "All hail the Dragonborn!...You smell like a wet dog." *walks away* I'd like to think that not so many people know you're a Dragonborn. That's a bit hard to believe tho, especially since all the people everywhere seem to know what you did, where and when in detail. So just remember... The true hero sacrifices everything for one person in a place where noone will ever know about it, not doing big deeds to earn respect of the masses... *cough*True but in a game its different, one of the reason people play a game is the feeling of being needed, to be someone...ofcourse i dont want either that people come and bow to me 24/7, but they also shouldnt bash me when i just saved their as*es. It's the typical radiant AI, once someone knows something about you, everyone does...this would i guess need some more coding and scripting...something bethesdas designers cant do, since they arent given enough time to make things properly. Link to comment Share on other sites More sharing options...
elvinkun Posted December 10, 2011 Share Posted December 10, 2011 Immersion killer: Guard: "All hail the Dragonborn!...You smell like a wet dog." *walks away* I'd like to think that not so many people know you're a Dragonborn. That's a bit hard to believe tho, especially since all the people everywhere seem to know what you did, where and when in detail. So just remember... The true hero sacrifices everything for one person in a place where noone will ever know about it, not doing big deeds to earn respect of the masses... *cough*True but in a game its different, one of the reason people play a game is the feeling of being needed, to be someone...ofcourse i dont want either that people come and bow to me 24/7, but they also shouldnt bash me when i just saved their as*es. It's the typical radiant AI, once someone knows something about you, everyone does...this would i guess need some more coding and scripting...something bethesdas designers cant do, since they arent given enough time to make things properly. Yeah, I know right, 5 years is barely enough time to decide what to cut out from the previous titles and to revamp the engine. Dragonborn of legends, but at the end, you are just a nameless mercenary... Or no, not even mercenary, mercenary can decide on what to do and what not. Really just a tool.And that hivemind of all beings in Skyrim is just ridiculous too. In previous titles, the NPCs were simply stupid, so it was somewhat acceptable, but here,they atcually talk and somewhat make sense, live their daily (even if repetitive) lives... But they still have that central brain that shares all they see and hear. Too bad animals aren't plugged in, maybe wolves wouldn't attack you when you're a wefewolf - I mean come on, every guard in game can tell you're one just by walking by them but actuall wolves can't? ... Wel, if that was the worst thing, it would be grand. Link to comment Share on other sites More sharing options...
Balakirev Posted December 10, 2011 Share Posted December 10, 2011 We need the Creation Kit to make it better. At times you get random lines from guards saluting your efforts and then the same guard will say the sweetroll line or call you a sneak thief. o_O That was never something modders paid attention to in Morrowind, sadly. And with Oblivion and Skyrim, and the need for verbalized dialog, it's nearly impossible. If you do add checks to PC variables about specific conditions, then they can't be voiced, or the voice won't be the same one as the Bethsoft-generated character uses. Either way, immersion is broken. Myself, I would mind the lack of voicing far less than the lack of response to the PC as a specific character, but others might not see it in the same way. Link to comment Share on other sites More sharing options...
kevinwastaken Posted December 10, 2011 Share Posted December 10, 2011 I absolutely HATE that the guards ALL know I'm a "sneak thief" or "fiddling with locks." If they don't see me, they shouldn't know, otherwise I'm the worst thief in the world. The sweetroll thing is ok, I guess. All guards in Skyrim are jerks according to Bethesda's dialogue, so I get that- but they shouldn't know my skills by looking at me. Link to comment Share on other sites More sharing options...
Pineapplerum Posted December 10, 2011 Share Posted December 10, 2011 One of the guards let me off for a small crime because I was Dragonborn. Just one though. I get more miffed when after I beat a dragon and save a town from it, I get a fine stamped on my head for accidentally hurting someone with one of my shouts while fighting the dragon. I just risked my life to save their sorry azzes and a guard comes up to me whining that I've commited a crime. One of my shouts blew too hard and messed up his hair. Makes me want to cut some heads off. Link to comment Share on other sites More sharing options...
Guest MajinCry Posted December 10, 2011 Share Posted December 10, 2011 We need the Creation Kit to make it better. At times you get random lines from guards saluting your efforts and then the same guard will say the sweetroll line or call you a sneak thief. o_O That was never something modders paid attention to in Morrowind, sadly. And with Oblivion and Skyrim, and the need for verbalized dialog, it's nearly impossible. If you do add checks to PC variables about specific conditions, then they can't be voiced, or the voice won't be the same one as the Bethsoft-generated character uses. Either way, immersion is broken. Myself, I would mind the lack of voicing far less than the lack of response to the PC as a specific character, but others might not see it in the same way. The only gripe I have with text-only dialogue, is that it is easily overridden by a character that walks past. We need damn speech-bubbles (Or even "NPCName : Oh! Mista dragonborn!"). Once that happens, I'm all for no speech. But as it stands at the moment, no voice-acting is rather hard to get that immersion with. Link to comment Share on other sites More sharing options...
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