Deleted19761User Posted December 10, 2011 Share Posted December 10, 2011 Using the injector and enchanced shaders. Makes everything look great, though I'm finding the shadows and dark lighting levels to be to dark from the vanilla levels. Can anyone suggest or tell me how I can tweak it so the darks aren't so dark? I tried turning brightness up but that really just washes out the picture to much for my liking. I am using a tuned monitor (set for production quality color levels etc etc.) Also, not sure if it is related at all but in certain dungeons that have a water in them, I suffer from a really bad FPS drop looking in certain directions. Mostly area's that have simulated/placed fog nodes. Anyone know what that is all about? Something to do with the shaders? I have a solid rig (see below) and usually average 40 fps + even running mods and some INI tweaks. Doesn't/hasn't stuttered and dropped to 2 fps until I started using the injector. And it only seems to do it around heavily fogged (placed fog, not whole area fog) or around certain waterfalls. (Mostly in dungeons/ruins. Where I get 60+ fps on average.) My system specs (reference to stutter problem) CPU:AMD 1100T 6 core 3.33ghzRAM: 8GBVideo: ATI HD Radeon 5830 (XFX) OC to 880 core /1200 mem. (Catalyst 11.11c Drivers) Sound: Sound Blaster X-Fi (5.1 configuration)Standard Resolution: 1920x1080 Game Settings : Ultra + Ini tweaks for higher quality (AA @ 2x /AF @ 16x) Link to comment Share on other sites More sharing options...
MorwynKelm Posted December 10, 2011 Share Posted December 10, 2011 As mentioned here, you're going to need a beastly machine to run those shaders. They scream for GPU power. Link to comment Share on other sites More sharing options...
Deleted19761User Posted December 10, 2011 Author Share Posted December 10, 2011 No... that is just a silly notion. It does not take dual graphics cards to run the post processing just to get good performance. I can run Crysis 2 on DX 11 and the high res textures, it barely makes this system flinch. And like I said, I average 40 fps with the shaders and everything turned on. Just encountering the odd/strange FPS drop in dungeons. Also... is there not a way to keep the shaders from making the shadows and dark spots in the game pitch black?? Link to comment Share on other sites More sharing options...
MShoap13 Posted December 11, 2011 Share Posted December 11, 2011 Bump your gamma down. However, Skyrim's dynamic lighting is already pretty bad about extreme glare and blackout due to how it behaves and I don't know a way to disable or even configure it. Link to comment Share on other sites More sharing options...
rpawn Posted December 11, 2011 Share Posted December 11, 2011 Bump your gamma down. However, Skyrim's dynamic lighting is already pretty bad about extreme glare and blackout due to how it behaves and I don't know a way to disable or even configure it. That's due to Skyrim's own post processing, which is accessible with console commands: php - Print HDR Parameters (shows HDR, Cinematic and Tint parameters) shp - Set HDR Parameters (including iris response and bloom) scp - Set Cinematic Parameters stp - Set Tint Parameters In the cinematic parameters you'll see that contrast is usually quite high, which causes both 'blacked out' shadows and often overly bright lighting. Link to comment Share on other sites More sharing options...
MShoap13 Posted December 11, 2011 Share Posted December 11, 2011 (edited) Bump your gamma down. However, Skyrim's dynamic lighting is already pretty bad about extreme glare and blackout due to how it behaves and I don't know a way to disable or even configure it. That's due to Skyrim's own post processing, which is accessible with console commands: php - Print HDR Parameters (shows HDR, Cinematic and Tint parameters) shp - Set HDR Parameters (including iris response and bloom) scp - Set Cinematic Parameters stp - Set Tint Parameters In the cinematic parameters you'll see that contrast is usually quite high, which causes both 'blacked out' shadows and often overly bright lighting. You sir may be my hero.... Do these settings save? :dance: Edit: After briefly messing with these, I've found the settings don't save. They reset as soon as you enter a new worldspace. Whether it's via interior/exterior transition or fast travel. Not only that, but interior areas have one preset and exterior areas have another. Anyone know if these are tweakable via the .ini config files? Anyone tested these to see if they're potentially save breaking like FOV and uGridsToLoad? @ OP, if we can get these settings figured out, we may have a real solution here. Edited December 11, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
rpawn Posted December 11, 2011 Share Posted December 11, 2011 (edited) They reset as soon as you enter a new worldspace. Whether it's via interior/exterior transition or fast travel. Not only that, but interior areas have one preset and exterior areas have another. The presets also depend on time of day and they also reset when you open/close the map. Anyone know if these are tweakable via the .ini config files? Anyone tested these to see if they're potentially save breaking like FOV and uGridsToLoad? I'm not sure where Skyrim stores the presets, but i think fixing the blacked-out shadows requires a mod along the lines of some Morrowind/Oblivion mods that change all the weather and lighting, ie "Darker Morrowind" and "Natural Weather".Basically the post-processing presets for every location and every time-of-day must be examined to see if contrast is to high, and if need be corrected and other parameters (mainly saturation and brightness) tweaked accordingly. In most cases Skyrim's post processing mixes in a lot of tint, which desaturates and recudes contrast, then saturation and contrast are increased. In many cases contrast is raised so much that all dark (shadow) tints are 'cut off' so that they become black; the information that represents detail in shadows is lost. That's why external post processing (ie FXAA) can not recover those blacked-out shadows. Edited December 11, 2011 by rpawn Link to comment Share on other sites More sharing options...
MShoap13 Posted December 11, 2011 Share Posted December 11, 2011 I've scoured all of the available settings in both of the config files and there's not a thing in them regarding these. I'm currently wasting my time going through the .esm while looking into getting the Microsoft HLSL Shader suite so I can maybe decompile and start looking through the shaders. I've yet to find anything confirming that the shader suite even has a decompile/disassemble capability (and knowing Microsoft it doesn't). Hopefully somebody out there is already working on a 3rd party decompiler that will let us get in to these things. I know there's some hex editing going on in the dark corners of the internet regarding the shader files but honestly that's a limited method that requires a ton of trial and error and noone may ever find the right values to be changed, much less what they need to be changed to, regarding these presets. I already tried out the 30 day version of NVidia Shader Debugger as it seemed more promising than Microsoft's offerings, but it's incompatible. Link to comment Share on other sites More sharing options...
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