darkdoomers Posted January 16, 2012 Share Posted January 16, 2012 animating is not really hard to do but the rigging from weapons and characters are the hardest part my opine Link to comment Share on other sites More sharing options...
ReZiiN Posted January 20, 2012 Share Posted January 20, 2012 This would be a neat addition to Skyrim, lore friendly or not. I'm curious....now i haven't much understanding of this sort of thing but, didn't they use the same game engine as fallout and such? havok. So why couldn't one just use the animations from those games and make them compatible with skyrims updated engine? In turn having some rifle animations to work with?? Link to comment Share on other sites More sharing options...
woopypooky Posted January 20, 2012 Share Posted January 20, 2012 cant wait for this to complete, i can't shoot eagles with my arrow. Link to comment Share on other sites More sharing options...
Bobzz Posted January 21, 2012 Share Posted January 21, 2012 (edited) i would make guns a dwemer thing if you to make them at all you could make it so you have to do a massive quest were maybe track down dwemer technological scholors (or whatever you want to f***ing call it) to learn how it works, make ammo, and use it with loosing a hand. But i would insist on making it a very itrecet and hard to do in every way kind of quest others wise it would most likly become a simply over powered weapon Edited January 21, 2012 by Bobzz Link to comment Share on other sites More sharing options...
kawinghau Posted January 24, 2012 Share Posted January 24, 2012 WHEN WILL IT BEEE DONNNNNEEEEEEEEE Link to comment Share on other sites More sharing options...
Suds09 Posted February 5, 2012 Share Posted February 5, 2012 Regarding those people thinking about lore, or making this mod fit into the world of Tamriel... The suggestions of having firearms a Dwemner technology makes the most sense, but as stated earlier in the thread, Dwemners used close combat mostly. It could be someone, who while searching dwemner cities found plans safely hidden, from failed experiments of a ranged weapon. And then the same person makes it his passion to develop upon this technology, to make it successful, and then: ALL the muskets!! Or the one musket. I think that scenario would make some sense, and then you might be able to throw a quest in there to receive the musket. Anyways, AWESOME looking mod. May Talos guide you! :DIt should be rockin'. Link to comment Share on other sites More sharing options...
Susurruss Posted February 5, 2012 Share Posted February 5, 2012 The only lore-friendliness problem I see is what makes it bang. Think about it, no one on Nirn ever invented gunpowder - but why would they have to? They have MAGIC for goodness sake! Also, I see no reason why a rifle would have to be dwemer-make. It would be more likely to me that a bosmer, khajiit, or argonian would make them. Okay, here's how you make it lore-friendly. An alchemist or one of the above races teams up with, say, a Nord or Orc smith (reason for being in Skyrim, perhaps), and THEY design a working explosive-projectile device. Why not? It doesn't have to be ancient arcane unearthed knowledge. Perhaps a person would have to have certain ingredients to make the ammo. Make it a quest, like all the other collection quests. Then you gotta come up with raw materials for the guns themselves, no biggie. Stop thinking in terms of GUNPOWDER. This is Tamriel. I can take a clove of garlic, a pile of salt, and some juniper berries and make a potion that regenerates my health and mana. My gods, do you know how cool that would be IRL??? But - this ain't RL, this is Tamriel. There is no gunpowder there. But - there's chaurus chitin, skulls, powdered soul gems even... whatever ingredients you think up, it doesn't matter as long as it's reasonable in context of the game. They don't have to be existing ingredients - CK'll be out in a few days. It can be ore you mine from special iron ore veins... ANYTHING. Who needs gunpowder? just my 2 cents... Link to comment Share on other sites More sharing options...
Xarnac Posted February 5, 2012 Share Posted February 5, 2012 (edited) Lore wise there would never be firearms. Redguards have cannons, and Bretons have mortars, but mass produced muskets and such would not only be impossible to craft on a massive scale (the only scale early firearms are any good at) but would also be highly inaccurate (unless these are rifles, which I'd say would be even more out of their depth in terms of construction). Coupled with the fact that magic overrides any ballistic and there's not even a real need for most of the races to make them in the first place. And to be honest, even the Dwemer steam 'Industry' (IF there even was one) at their height couldn't even make what you pictured in the first picture. Other than that, hope it works out and is fun. I didn't want to be a total downer. Edited February 5, 2012 by Xarnac Link to comment Share on other sites More sharing options...
saker277 Posted February 5, 2012 Share Posted February 5, 2012 Why does it have to be lore friendly? the point of moding is to make the game more to your liking. you could alter the game to any lore you want. just look at all of the anime mods, they aren't lore friendly yet they have a bunch of DLs. I think a muscket is a great idea, even if it is just thrown in there without any reason. Goodluck with your mod Link to comment Share on other sites More sharing options...
Mironic Posted February 5, 2012 Share Posted February 5, 2012 guns in skyrim? NO IT DOES NOT BELONG...get your black magic out of here :| Link to comment Share on other sites More sharing options...
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