RaffTheSweetling Posted October 8, 2016 Share Posted October 8, 2016 I originally saved my music tracks in .wav format, but they are each around 60-70 MB in size, which is far too large.When I was snooping around in the 'Sounds' .ba2 I noticed that the .xwm format is used for music tracks. So I found the Skyrim .xwm converter and converted my tracks from .wav into .xwm. I would like to know how to get the CK to let me choose the tracks in the .xwm format, because it doesn't appear to let me choose any other type than .wav. I also tried to package my music folder into a Sounds.ba2, thinking perhaps the engine would recognize the items in an .xwm extension regardless of the CK not allowing me to select them in this format, and it did not; the music did not play because the .wav versions were not present. Any help would be appreciated. Griffin Link to comment Share on other sites More sharing options...
steve40 Posted October 9, 2016 Share Posted October 9, 2016 (edited) When you use CK to pack your archives it automatically uses xwmaencode.exe to convert wav to xwm before packing and leaves a backup copy of the converted files in Fallout4\Data\PC. You can find the xwm tool in the Fallout4\Tools\Audio folder. Make sure you have the latest version of CK. Edit: you can certainly use music in xwm format. The DLCs music is packed that way. Edited October 9, 2016 by steve40 Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted October 9, 2016 Author Share Posted October 9, 2016 (edited) When you use CK to pack your archives it automatically uses xwmaencode.exe to convert wav to xwm before packing and leaves a backup copy of the converted files in Fallout4\Data\PC. You can find the xwm tool in the Fallout4\Tools\Audio folder. Make sure you have the latest version of CK. Edit: you can certainly use music in xwm format. The DLCs music is packed that way. Hi, steve40 - Thanks for the reply, but it doesn't really answer my question. :sad: Are you saying that the music tracks are entered into the CK in the form of .wav first, then converted to .xwm, by the CK later? I don't have the latest version of the CK I guess because I don't have those tools. I live in Australia, and it's almost impossible to update the CK here. Edited October 9, 2016 by RaffTheSweetling Link to comment Share on other sites More sharing options...
zilav Posted October 9, 2016 Share Posted October 9, 2016 The game and CK check for *.xwm files existence even if they are set as *.wav in plugin, so no extra steps needed. Link to comment Share on other sites More sharing options...
steve40 Posted October 12, 2016 Share Posted October 12, 2016 I've had no problem with the last 3 or 4 CK updates. I'm also in Australia. You have no excuse now :)If it's not working it's probably because your CK is out of date. Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted October 12, 2016 Author Share Posted October 12, 2016 I've had no problem with the last 3 or 4 CK updates. I'm also in Australia. You have no excuse now :smile:If it's not working it's probably because your CK is out of date. I will try. And I appreciate the answers. :) Link to comment Share on other sites More sharing options...
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